Crytek has released a new version of CRYENGINE to all interested developers. As the press release reads, the release of CRYENGINE 3.8.1 adds Oculus Rift support to the engine, granting both full licensees and Engine-as-a-Service subscribers equal access to the new VR toolset.
The addition of VR development capabilities to CRYENGINE is complimented by initial support for AMD’s LiquidVR technology, which is dedicated to making VR as comfortable and realistic as possible. Future updates will bring support for additional VR platforms into the engine.
Crytek’s Frank Vitz, Creative Director CRYENGINE, said:
“Since showcasing our own work with VR, we’ve seen an overwhelming response from developers who want to use CRYENGINE for their virtual reality projects as well. Our experience in stereoscopic 3D, combined with the engine’s rendering power and ability to deliver high resolution images at a high frame rate, means CRYENGINE offers a degree of visual fidelity that many people feel is foundational to a compelling VR experience. We can’t wait to see what other CRYENGINE users create now that they have VR capabilities at their fingertips.”
Today’s update also adds OpenGL support to CRYENGINE, allowing developers to more seamlessly port their PC projects to Linux.
Finally, today’s update also empowers full engine licensees to put CRYENGINE to work when developing games for Android TV systems.