CRYENGINE – New Build Update Adds VR & OpenGL Support

Crytek has released a new version of CRYENGINE to all interested developers. As the press release reads, the release of CRYENGINE 3.8.1 adds Oculus Rift support to the engine, granting both full licensees and Engine-as-a-Service subscribers equal access to the new VR toolset.

The addition of VR development capabilities to CRYENGINE is complimented by initial support for AMD’s LiquidVR technology, which is dedicated to making VR as comfortable and realistic as possible. Future updates will bring support for additional VR platforms into the engine.

Crytek’s Frank Vitz, Creative Director CRYENGINE, said:

“Since showcasing our own work with VR, we’ve seen an overwhelming response from developers who want to use CRYENGINE for their virtual reality projects as well. Our experience in stereoscopic 3D, combined with the engine’s rendering power and ability to deliver high resolution images at a high frame rate, means CRYENGINE offers a degree of visual fidelity that many people feel is foundational to a compelling VR experience. We can’t wait to see what other CRYENGINE users create now that they have VR capabilities at their fingertips.”

Today’s update also adds OpenGL support to CRYENGINE, allowing developers to more seamlessly port their PC projects to Linux.

Finally, today’s update also empowers full engine licensees to put CRYENGINE to work when developing games for Android TV systems.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email