Crytek has released a new version of its free CryEngine 3 SDK, CryEngine 3.4.5. This new version comes with support for increased vegetation sprite texture resolution, tweaked SCAR muzzleflash light to be more orange, added muzzleflash light to single firemode and various fixes (for example fixes for out of memory crash and random snow appearance in levels). You can view below its complete changelog, as well as a download link.
Those interested can download CryEngine 3.4.5 from here.
CryEngine 3.4.5 Changelog:
-Out of memory crash and random snow appearance in levels.
-Remove deprecated “merge static geometry” option.
-Scrolling was sending wrong mouse coordinates which makes the rotate screen flip out.
-Potential crash when a server session shuts down and a client tries to connect at the same time.
-Player profile (no save implementation) uses incorrect SaveProfile signature.
-Animations don’t update after player revives.
-Client side collision handling.
-Fixed Mounted Gun pointing to incorrect particle effect.
-ALT-Tabbing from Editor game mode doesn’t confine cursor anymore.
-Fixed possible/rare crash with null shader pointer in EF_AddParticle.
-Fire particle needs to be reloaded to turn on/off debug draw.
-Fixed muzzle-flash delay, connect-to-origin particles, and other issues: CParticle.Update() is again called in all cases from CParticle.Init(), handles negative ages.
-FG: The ‘Door’ Entity Locked/Unlocked function cannot be triggered using flowgraph.
-Vehicle Editor component bound size.
-Making a change to a level, creating a new level and Cancelling when asked if you want to save your current level crashes the editor.
-Wrong set of sound velocity when updating particle sounds (velocity is calculated internally).
-Changed SphereRandomPos function algorithm to be single-pass, using parametric phi/theta/z coords.
-Set AreaBezierVolume entity to invisible as it’s obsolete.
-Removed destroy vehicle on submerge in DM gamerules.
-Increased flash memory space to 64MB on PC, set to 32MB for console.
-Select Objects tool: realigned elements, fixed elements artifacting from resize, limited minimum window size to ensure all content is displayed.
-Set Gravity entities to use same Editor gravity icon.
-Updated flag entity model and Editor icon.
-Set gravitysphere entity to place icon at pivot, not at top of sphere.
-Increased vegetation sprite texture resolution.
-Tweaked SCAR muzzleflash light to be more orange, added muzzleflash light to single firemode.
-Pressurized object, set to canister model, changed leak particle effect.
-Added OffsetInnerScale param, to define inner emission volume.
-Change ca_UseIMG_AIM = 1, ca_UseIMG_CAF = 1.
-Added scroll wheel support for Flash in Launcher.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."