Confirmed: ArmA 3 will take advantage of PhysX 3.0 SDK

We’ve said countless times that developers should take advantage of the latest 3.0 SDK of Nvidia’s PhysX, as this new SDK offers better multi-threading capabilities that will result in better – overall – performance. And we are happy to report today that Bohemia’s upcoming military sim game, ArmA 3, might be the first one to use this new PhysX version.
That was revealed by Bohemia themselves during this year’s E3. The studio is currently in the process of upgrading from PhysX 2 to PhysX 3.0 and that’s one of the reasons why ArmA 3’s Community Alpha has been pushed back – which is currently slated for an August release. ArmA 3’s Multiplayer mode will also support PhysX effects, so kudos to Bohemia for going into the extra trouble of upgrading to PhysX 3.0.
In case you were unaware of, PhysX V3 is a major rewrite of the PhysX SDK. The new design incorporates the changes that have occurred in the gaming industry in a way to enable it to easily evolve in order to accommodate new platforms and future game design transitions. The biggest feature of PhysX V3 is its effective multi-threaded support, meaning that all PhysX V3 applications will enjoy much greater benefit from multi-core processors than could ever be achieved with earlier versions of PhysX.
ArmA 3 is currently slated for a 2013 release, exclusively on the PC!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email