Ubisoft has just revealed that the PC version of Ghost Recon: Future Soldier has been slightly delayed. Originally slated for a June 15th release, Ghost Recon: Future Soldier PC will hit our beloved platform on June 28th. In other words, the game has been pushed back for two weeks and according to the company, the wait will be worth it as the game will benefit from several technical improvements in order to take full-advantage of the PC platform.
Ubisoft has also released some new details about the PC graphical features that will be supported. Ghost Recon: Future Soldier PC will support DirectX 11 that will allow the addition of stunning visual details through displacement mapping and additional global illumination effects. In addition, more complex materials will be included through the use of parallax occlusion mapping, gloss maps, and specular maps.
The game will also support improved dynamic lighting, volumetric lighting effects, soft shadows, and improved post-processing with better HDR and motion blur.
Naturally, the game will be playable with keyboard and mouse, or with wired and wireless Xbox 360 pads.
Ghost Recon: Future Soldier will require Windows Vista and Windows 7 in order to be played at its launch. Windows XP gamers, fear not as Ubisoft will offer a Windows XP patch shortly after the game’s release.
The Campaign and Guerrilla are playable cooperatively with up to 3 friends online. However, there is neither split-screen feature nor LAN support in the PC version.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."