Classic Space Trading PC Game ‘Elite’ Comes Back With A Punch; Elite: Dangerous on Kickstarter

Good news for all Elite fans, as David Braben’s Frontier Developments has launched a Kickstarter UK project Elite: Dangerous on PC. In this new Elite game, players will begin with a spacecraft and a small sum of Credits and they will be able to trade, pirate, bounty-hunt, explore, and salvage their way to wealth and fame, building on those key elements of the previous games, and with sumptuous graphics only now possible with the performance of today’s machines.
Frontier founder and CEO David Braben said:
“This is the game I have wanted Frontier to make for a very long time. The next game in the Elite series – an amazing space epic with stunning visuals, incredible gameplay and breath-taking scope, and also fully multi-player. Frontier has been working on this project, in the background, for several years now, building a foundation of technology and tools. Imagine what is now possible, squeezing the last drop of performance from modern computers in the way the previous games did in their days? It is not only a question of raw performance, though of course this will make it a gorgeous and incredibly rich experience, but we are pushing the multi-player networking implementation too.”
David Braben co-authored “Elite”, which was one of the most successful games of the 1980s, being the first ‘open world’ game, the first true 3D game which also set many other benchmarks. It made extensive use of procedural generation of content to fit eight galaxies each with 256 star systems and associated planets, economies. legal systems and so on into 22k bytes, less than the size of a typical email today.
His “Frontier” sequel, which his company is named after, greatly pushed such techniques further, containing a model of the whole of the Milky Way galaxy with all 1011 or so star systems, and many more planets and moons, each of which players could visit.
Frontier is using Kickstarter both as a means of test-marketing the concept to verify there is broader interest in such a game, extending beyond the fans and press who regularly contact David about the game, and raising £1.25M / $2M funds to complete it.
Braben added:
“Kickstarter is great because as long as we hit the threshold, it commits us to making the game. From where we are now, £1.25M/$2M will get us the minimum game based on our tech and artist-directed procedural generation techniques, but I am of course hoping we can get more than that as it will allow us to be even more ambitious and potentially cover other platforms – the community of contributors will be part of the discussion about the specifics of any such decisions.”
So, the big question now is; do you want a new Elite game?

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email