Call of Duty: WWII – New PC update available, implements all previous console balance tweaks & fixes

Sledgehammer Games has released a new patch for the PC version of Call of Duty WWII. According to the release notes, this PC update brings the PC version up to date with the version available on current-gen consoles. This basically means that Sledgehammer has implemented all the balance tweaks and fixes that were made previously available only on consoles.

Moreover, this PC patch fixes issues relating to disconnects, adds improvements to partying up in custom match, brings CTF minimap improvements and fixes Prestige exploits. This latest update also adds full support for Ranked Play and full support for enhanced Emblem Editor.

As always, Steam will auto-download this new PC patch the next time you launch its client. Below you can also find its complete changelog.

Call of Duty WWII Patch December 8 Release Notes:

MULTIPLAYER

  • Fixed issues relating to disconnects
  • Improvements to partying up in custom match 
  • Fixed various party issues related to crashes and long load screens
  • Fixed issue where party members bypass AAR
  • Fixed issue where players cannot edit “Force Respawn” game option
  • Fixed issue where players first entering MP are unable to select a Division
  • Fixed issue where players who assign themselves to spectate in FFA actually load in as a normal player
  • Fixed Prestige exploits
  • Fixed map exploits on Gibraltar, USS Texas, Pointe du Hoc, Aachen, Sainte Marie du Mont
  • Fixed issue allowing players to “frog jump”
  • AI behavior improvements in War Mode
  • Fixed issue causing error messages when loading out of War Mode matches
  • War Mode Operation Neptune in game UI improvements 
  • Fixed War Mode issue allowing players to build and destroy buildables outside of the objective zone
  • Fixed issue in HC where players are able to steal Care Packages from teammates they kill
  • Implemented “3 team kills and you’re kicked” rule in HC
  • Fixed issue in HC where team kill deaths count towards KDR
  • Fixed UI issue where XP earned from medals was not displaying, leading players to think they were not getting XP
  • Fixed UI inaccuracies and general improvements to Divisions menu
  • CTF minimap improvements
  • Gridiron in game UI improvements 
  • Added weapon base name and Division to supply drop cards
  • Fixed new item UI
  • Added progress bar for “Downloading updates”
  • General UI and art fixes and improvements 
  • Added Mute All and Toggle Mute options in HQ
  • Fixed issue where players died instantly after respawning in 1v1 pit
  • Fixed issue where players can be killed and/or crash while exiting and entering HQ Firing Range
  • Fixed out of world exploits in HQ
  • Fixed issue where Orders and Challenges are not tracking properly
  • Fixed Contract exploits in HQ
  • Fixed issue where players received an incorrect error message when attempting to play a public match for a party larger than six players
  • Fixed issue where in public FFA matches where players are kicked for inactivity, no forfeit timer appears for remaining players
  • Fixed issue where players who should receive post-match bonuses do not receive them
  • Fixed infinite Scorestreak exploit
  • Fixed issue where progress for Weekly Orders not tracking
  • Fixed audio looping issues after AAR
  • Fixed issue where opening supply drops after selecting “Inspect Soldier” or after entering Theater causes loss in functionality
  • Fixed issue where M1A1 reticle unlocked at 50 kills, instead of 500 – becomes parity with all other weapons

WEAPON AND SCORESTREAK FIXES

  • Fixed issue with fire path of Panzerschreck when aiming for Scorestreaks
  • Fixed iron sight alignment on weapon variant for SVT and 1911
  • Decreased amount of glare when using heroic shotguns
  • Fixed issue with MG-42 VFX
  • Fixed ADS fire for MG-42 reticle
  • Fixed hip-fire inconsistencies on STG-44 (crouching vs. standing)
  • Fixed suppressor VFX
  • Fixed issue where Waffe 28 Variant “Soggy” wasn’t attaching sight attachments correctly
  • Fixed issues when inspecting weapon and sprinting 
  • Fixed issue where equipping High Caliber on a rifle blocks player from equipping Steady Aim and Grip
  • Improved visibility on Throwing Knife path

RANKED PLAY ACTIVATED (+ ALL PREVIOUS CONSOLE FIXES IMPLEMENTED) 

ZOMBIES

  • Fixed freezing in menus
  • Implemented Leaderboards
  • Fixed issue where players lose all XP upon leaving match
  • Fixed issue where players cannot open supply drops after Prestiging
  • Fixed error received when joining Zombies through HQ
  • Fixed issue where players joining Zombies from MP are sent to empty test space
  • Fixed issue where players can create custom Prologue match
  • Fixed issue where team-based trophies / achievements now granted to players who joined in progress before the fifth wave.
  • Fixed general issues with XP gains 
  • Added progress bar for “Downloading updates”
  • Other general UI fixes and improvements 
  • Fixed an issue where players could interact with objects when dying as last standing survivor.

WEAPON TUNING/BASIC TRAINING UPDATES (PARITY WITH CONSOLES RESTORED)

  • BAR nerfed to add more recoil
  • Reticle unlock fix for STG-44 reflex sight
  • Custom reticle fixes for scopes of Kar98K and Lee Enfield
  • Primed Basic Training nerf

FEATURE UPDATES

  • Full support for Ranked Play
  • Full support for enhanced Emblem Editor added.
  • Create, edit, and equip emblems from the Multiplayer Menu without loading into Headquarters. 
  • Creating and editing emblems has been fined tuned to take advantage of mouse and keyboard. 
  • Opacity slider has been included to enhance player control over their custom emblems.
  • Rotation and scale size adjustments can be completed faster due to PC controls
  • Minor quality of life improvements
  • Updates for Discord
  • Ability to tailor Discord Rich Presence and Join support
  • Once the user has enabled Discord Rich Presence for Call of Duty: WWII in the Discord App Settings for Games, the user will now have the following options within the Call of Duty Settings:
  • In-game support for handling Discord Ask-To-Join
  • Accept requests individually or all at once
  • Reject individual requests
  • User can optionally enable Auto-Accept or Auto-Reject, globally, or for In-Match only
  • Discord Configuration
  • Adjust the level of Discord Rich Presence from Minimal to Full
  • User can choose to enable Discord Join – invites and asks – globally or just for HQ and Menu
  • Select a Discord message to let others know whether you are looking for group or trying to get one together
  • If preferred, disable Discord RP entirely (e.g. if not using Discord App)

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email