Back in March, we informed you about the Kickstarter of Wasteland 2. inXile was considering – back then – using either CryEngine 3 or Unity Engine for their upcoming sequel to the first ever post-apocalyptic computer RPG. And we are happy to report today that Wasteland 2 will be powered by the Unity Engine, an engine that was showcased by the browser-based FPS, Interstellar Marines.
As Brian Fargo tweeted, inXile Entertainment will be using the Unity Engine:
“I can officially announce that we’ve chosen the Unity engine for Wasteland 2. It meets all the criteria we need. First screens looking good.”
Our guess is that Unity’s license was lower than the one for Crytek’s CryEngine 3. Naturally, a lot of users got worried as the Unity Engine has not been a top of the line engine. Brian Fargo was quick enough to response and said that Wasteland 2 will be a detailed and rich visually game.
“fear not. Our game will look detailed and rich.”
Brian has also confirmed that Wasteland 2 will not be a browser-based game as Interstellar Marines, but a real ‘executable’ game.
“Although we are using Unity this is not an in browser game but an executable file.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."