Bohemia has officially announced the next part in its Take On series. Take On Mars places you in the seat of a Rover Operator, allowing you to control the various, fully simulated mobile Rovers and stationary Landers. With this scientific arsenal at your disposal, you will work your way through the numerous Science Missions in each location, unlocking the secrets of Mars’ distant past.
As Bohemia noted:
“Explore the scarred face of another world. Journey through rocky terrain and sandy wastes, pushing your vehicles to the max in this new installment to the Take On series.”
Featuring 3 main gameplay modes, players will be able to explore the unforgiving Martian terrain:
• Space Program – Explore Mars from the perspective of a science-driven Space Agency. Develop new technologies, vehicles and instruments to tackle the tasks ahead. • Scenarios – Head straight to the surface of Mars and complete individual missions centered around various Science Missions and objectives. • Editor – Create scenarios with complex missions, or just play around with whatever you wish in this limitless, free-form mode.
The most notable features in Take On Mars include:
• Dynamic destruction system – Break off cameras, robotic arms, even individual struts and wheels, all affecting the way the vehicle handles. • Economy – Send missions to Mars with the budget you have available, raised by completing missions and individual tasks. • Realistic Terrain – Explore the surface of Mars in locations based on actual satellite data from locations such as Victoria Crater.
Last, but certainly not least, Take On Mars will be heavily aimed at modability, allowing users to create and share their own custom content, including scenarios, vehicles, and locations. Everything in the game is modifiable.
Take On Mars is planned on a Q3 2013 digital-only release, will be priced at $9.99 and will be coming exclusively on the PC.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email