Blizzard cuts 600 jobs; WoW development won’t be impacted

Blizzard Entertainment announced today that it has conducted a review of its business based on current organizational needs. Following a completion of the review, the company is conducting a global reduction in workforce of approximately 600 employees. The company anticipates approximately 90% of the affected employees will come from departments not related to game development. The World of Warcraft development team will not be impacted.
Mike Morhaime, CEO and cofounder of Blizzard Entertainment said:
“Constant evaluation of teams and processes is necessary for the long-term health of any business. Over the last several years, we’ve grown our organization tremendously and made large investments in our infrastructure in order to better serve our global community. However, as Blizzard and the industry have evolved we’ve also had to make some difficult decisions in order to address the changing needs of our company. Knowing that, it still does not make letting go of some of our team members any easier. We’re grateful to have had the opportunity to work with the people impacted by today’s announcement, we’re proud of the contributions they made here at Blizzard, and we wish them well as they move forward.”
Blizzard’s current development and publishing schedules will not be impacted. The company will announce specific release plans for Diablo III in the near future, and it’s continuing to drive aggressively toward beta testing for World of Warcraft: Mists of Pandaria, Blizzard DOTA, and StarCraft II: Heart of the Swarm. Blizzard also remains committed to maintaining its high standards of quality for customer service delivery. In addition, Blizzard is still recruiting and looking to hire qualified developers for a number of open positions.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email