During E3 2019, Bethesda announced Orion; a patented collection of software technologies that optimize game engines for superior performance in a streaming environment. Developed by the engineers at id Software, renowned for the industry-leading id Tech 6 game engine, Orion is a game – and platform – agnostic game streaming technology that will stream video games at lower latency and lower bandwidth, making streaming games accessible to more people, in more areas, at higher quality.
In contrast to game streaming services that focus on hardware solutions to stream games, Orion is game engine-based technology that optimizes a game for the cloud. The Orion technology is complementary to the hardware technology in data centers built by other streaming providers, ensuring much better results when paired together.
Here are the key features of Orion.
Major Performance Benefits
Integrated within the game engine itself, Orion can achieve dramatic latency reductions of up to 20% per frame plus up to 40% less bandwidth required.
Orion’s software innovations work seamlessly with nearly any game, game engine, or streaming provider, making Orion’s incredible performance benefits an additive benefit to innovations in hardware and connectivity from streaming providers.
A Better Streaming Experience for Players
A game using Orion offers high-speed performance with imperceptible latency, even in a twitchy shooter; lower usage against ISP bandwidth caps; and a wider availability, making quality play available to players living far from data centers.
Flawless Execution and Ease of Use for Developers
The Orion SDK is easily integrated into almost any game, which means developers can deliver best-in-class experiences to players through streaming, with minimal additional development effort.
Lower Costs, Wider Reach for Streaming Providers
Orion can help providers reach larger audiences, at reduced costs, with a superior level of service. Orion makes possible substantially reduced capital investments in data centers, and can materially lower the cost of operating a streaming service.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”