Batman: Arkham Knight Is A Technical Mess On The PC, High versus Low Comparison Screenshots

Batman: Arkham Knight has just been released and it appears that Rocksteady went full “Ubisoft.” Batman: Arkham Knight suffers from a lot of tech issues on the PC. From underwhelming performance to stuttering and asset streaming issues, this PC version of Batman: Arkham Knight is easily as awful as Ubisoft’s Watch_Dogs or Assassin’s Creed: Unity. No, in fact this is worse than Unity, because – like it or not – Unity at least displayed gorgeous visuals (albeit its awful LOD settings).

Both SLI scaling and multi-CPU scaling are all over the place. There is an aggressive LOD being used, resulting in all sorts of pop-ins. Story mode is also locked at 30fps by default (though you can unlock the framerate via the game’s .ini files). And even without NVIDIA’s GameWorks effects, we were unable to maintain a constant 60fps experience (yes, even on Low settings).

We’ll have more to say about Batman: Arkham Knight in our upcoming PC Performance Analysis. There are rumours that a day1 patch may be released, therefore we’ll delay our article until Friday. Still, at this point, we strongly suggest waiting before getting this title on the PC.

Below you can find some comparison screenshots between the game’s Low and High settings. Strangely enough, the game only support “Normal” textures. Moreover, there were occasions in which over 6GB of our total RAM was being used (do note that we’re talking about RAM and not VRAM).

High images are on the left, whereas low images are on the right.




Rocksteady acknowledged the game’s performance issues.

“Hi all

We’re aware that some users are reporting performance issues with the PC version of Batman: Arkham Knight. This is something that Rocksteady takes very seriously. We are working closely with our external PC development partner to make sure these issues get resolved as quickly as possible.

We’ll update this thread when we’ve got more info to share.”