Assetto Corsa Competizione-1

Assetto Corsa Competizione will not receive its promised RTX Ray Tracing effects anytime soon

During the launch of the NVIDIA GeForce RTX2080Ti, KUNOS Simulazioni showcased some cool ray tracing effects for Assetto Corsa Competizione. However, it appears that those promised RTX effects will not come out anytime soon, if at all.

As KUNOS Simulazioni has confirmed, the team is currently busy improving, optimizing, and evolving all aspects of the game. As such, it has no time at all to implement these visual effects in its racing sim, at least for now.

“Our priority is to improve, optimize, and evolve all aspects of ACC. If after our long list of priorities the level of optimization of the title, and the maturity of the technology, permits a full blown implementation of RTX, we will gladly explore the possibility. As of now there is no reason to steal development resources and time for a very low frame rate implementation.”

Now this is definitely something that will disappoint some owners of the Turing GPUs. After all, it’s been almost a year since the release of the Turing GPUs and there are still only a few games supporting RTX.

On the other hand, I wasn’t really blown away by the RTX effects in Assetto Corsa. I mean, they looked cool but I’m certain that very few gamers will notice the more realistic reflections when racing. In my opinion, it would have been better to use RTX for ambient occlusion and Global Illumination.

Before closing, we do have to note that we were among the first to inform you about the game’s optimization issues. As we wrote in our PC Performance Analysis, Assetto Corsa Competizione was held back by its DX11 API. Not only that, but ACC requires really powerful GPUs for gaming at resolutions higher than 1440p. You can read our article here.

11 thoughts on “Assetto Corsa Competizione will not receive its promised RTX Ray Tracing effects anytime soon”

  1. Great racing sim, and I’m glad that I bought it – but I’m much more interested in Project CARS 3 and Automobilista 2 at this point.

  2. No thanks. I will take Forza7/Horizon 4 best in the industry reflections and play at smooth 60FPS, over RTX. It still needs a few years for optimization and better GPU’s to handle it.

    John said it too. No one is going to tell a difference between the “fake” vs RTX reflections. Especially when racing.

    Basically RTX is only good for small devs who cannot code a bathroom mirror.

      1. It doesn’t matter if it’s fake if it looks good and runs well. I’m all for faking it if it keeps my framrerates over 90 fps (my sweet spot).

        1. run well….that’s the problem with all those baked effect. did you know how much time game developer need to spend to make sure it run well? to make sure it look right the way it was supposed to be? and combining all those bake effect together each having it’s own library making modern game engine much more bloated. there might be some issue with the game but when fixing those issue those baked effect did not run the way it supposed to because the change in game engine codes. this is what game developer hope to avoid when they were using RT which is straight forward implementation of various lighting effect. the price is heavy performance impact we going to have. but it is only natural progression to have since our hardware will get stronger over time. some people said it might be too early but anything have to start somewhere. even if we only push RT 10 years from now people will still going to say it is to early at that time. why? because at that time the new buzz is no longer 4k but 16k or even 32k resolution. and nvidia is not even the first GPU maker to push hardware based RT. the first GPU with hardware based RT exist long before Turing hit the market.

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