Assassin’s Creed: Unity – Latest Patch Breaks NVIDIA SLI Compatibility, Introduces Massive Flickering

Man, there is something really weird going on at Ubisoft’s offices. It’s as if the French company desperately wants to be flamed by PC gamers. That, or they really need to start putting some effort into their PC games. After announcing that the fourth update of Assassin’s Creed: Unity was delayed for quality reasons, we are ‘happy’ to report that this patch breaks NVIDIA’s SLI compatibility support. Hooray Ubisoft.

The fourth PC update is currently available on both the Steam and the UPLAY versions of Assassin’s Creed: Unity.

And since this patch was not tested by anyone, it introduces massive flickering when SLI is enabled. Naturally, you can disable SLI in order to temporarily fix this issue, however SLI is essential for such a demanding title (especially if you want to enjoy a 60fps experience).

So great job Ubisoft. That ‘rigorous quality control’ was spot on.

Assassin’s Creed: Unity at this point is a broken mess. While Far Cry 4 was fixed and performs fine after a number of patches (at least the team behind that game looked into its PC issues), Assassin’s Creed: Unity feels worse in its latest than its vanilla one. And that definitely says a lot.

Assassins Creed: Unity (PC) flicker.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email