Bohemia Interactive has released a new patch for the beta version of its military sim title, Arma 3. This update is 885MB in size, comes with a number of fixes, and will be auto-downloaded next time you start the Steam client. As always, you can check its complete changelog below. Arma 3 is currently available on Steam via its Early Access program. Enjoy!
Arma 3 Update 0.72 Changelog:
DATA -Added: Ability to set starting time of Defend Kamino (MP) -Firing Drills: Automatic reload and resupply added upon restart (for lazy Mr. Endstar) -Firing Drills: Now using symbology on selector targets -Firing Drills: Ability to immediately quit at the end of CoFs added -Firing Drills: CoF Green – updated to reflect changed magazines for sidearm -Firing Drills: Times of day tweaked to match new Stratis configuration -Firing Drills: Use of color was inconsistent for non-medal times -Firing Drills: Restarting within a CP would leave the IGUI element active -Firing Drills: Medal icon sometimes shown using Training rules -Firing Drills: Added audio cue when going over the next medal time -Firing Drills: Conversations all switched to radio again -Showcase time of day tweaks to match Stratis sunrise configuration -Showcase SCUBA now uses Titan launchers instead of RPG-42 -“Interface Layout” configuration tool added to Game Options -Added: More heads to select from in user profile -Interface clock control replaced with an improved version in map, editor, briefings and tasks -AI icons in role assignment screen are not deformed anymore< -Fixed: Cargo cannot take control from commander -Gunner and driver of class “Car” and its children now use optics to detect targets -Tweaked collision damage to vehicles. They now should be a bit more resistant, mostly at lower speeds. -Tweaking of wheels and suspension of both APCs (floating in air) -Adjusted agility of helicopters -Added parachutes to light helicopters -Passengers of all helicopters are now able to eject and paradrop -Added cargo parachutes for supports -Fixed: It is no longer possible to get directly from flatbed / cargo space to cabin of Trucks and vice versa -Adjusted radius of Zamak’s destroyed wheels -Zamak now has the correct wheels destroyed (by shooting) -Doors of Mi-48 are closed by default now -Fixed getting in UH-80 as pilot for more players simultaneously -Gunners of UH-80 should be able to switch seats -Added day camouflage variant of Ghost Hawk -Weapons of CH-49 cargo no longer stick out of the roof -Tweaked hit points of the CH-49 Mohawk -Disabled levitation of the Strider’s wheels -Fixed glass on doors of Ifrit -Green faction assault boat has its own texture -Green faction has its SDV now -Marid’s crew should now abandon vehicle when all steerable wheels are gone -Fixed: Marid should have correct names of weapons -Fixed: Path to sounds of Speedboat -Speedboat’s water friction has been tweaked -Engines of armed Strider hit points now have correct names -Fixed: AMV map icon was too small -Fixed: HEMTT exhaust right next to passenger head -HEMTT now has correct destruction of cargo part -Fixed: HEMTT windshield destruction -Fixed: HEMTT various descruction issues -Adjusted AH-9 missile burst for AI -Basic collimator optics should have the same zeroing -Iron sights of SOS optics now have correct zeroing -Tweaked basic setting of the direction of grenade throws -Fire mode switches are now animated for most weapons -GM6 rate of fire has been adjusted -Katiba variants are back -Flares light intensity tweaked -Changed magazine for Green faction pistol in equipment -Aiming of the ACP-C2 has been adjusted -ACP-C2 uses .45 magazines -Fixed: ACP-C2 and Vermin should have sound suppressors for .45 ACP ammo (class muzzle_snds_acp) -Improved ASRAAM behavior -Tweaked recoils for Scorpion and Vermin -Fixed: OPFOR Recon should have their weapons back -Fixed: Tweaked dispersion of mortar shells -Fixed: PCML and RPG-42 use unguided missiles -Careless AI are no longer stuck in prone after crawling under an obstacle -Parachuting soldiers are not sad anymore (death pose removed) -Adjusted vulnerability of character heads -OPFOR helmet heads-up displays retracted -OPFOR recon units inventory loadouts changed to match their BLUFOR recon counterparts -Weight and capacity of all uniforms, vests and bags overhauled into one logical, balanced and gradually scaling norm, where bags of the same type and / or purpose should share corresponding values with minor side unique differences. -Fixed: OPFOR Recon inventory loadout -Adjusted Stratis’ world coordinates (affects time of day effects) -Fixed: No units on certain Sites -Animal Sites enabled -Animal Sites generation reworked into a function -Animal Sites MP support added -Changed: Minefield Site now rotates all mines in the direction of the Site module -Fixed: Support type no longer available without any usable providers (Supports module) -Fixed: Script error messages caused by Supports module (http://feedback.arma3.com/view.php?id=11326) -Added: Dialog for custom init code for virtual providers in Supports module -Added: Dialog for custom supply crate init code for supply drop in Supports module -Added: Custom HQ parameter for Support Requester module -Added: HQ now informs you if you have new supports available (when using the Supports module). You can disable these reports by using BIS_SUPP_reportNewSupports = false; -Added: “Create diary record” module now allows adding a briefing entry to sides of synchronized units and to all playable units (the same options as “Create task” module have). This should simplify MP mission configuration. -Added: Module for setting a group callsign, can be found in “Group Modifiers” category. -Fixed: Units created BIS_fnc_spawnGroup were in the wrong order and of incorrect ranks. -Added: “Headquarters” module, assigning HQ speaker with specific callsign for the given side. -Added: Scripted event handler “ticketsExhausted” is now called when number of respawn tickets reaches 0. -Fixed: Error messages when placing certain modules without input parameters Suffocating PP effects disabled for animals -Fixed: Error in BIS_fnc_arrayShift (http://feedback.arma3.com/view.php?id=10276) BIS_fnc_endMission is now terminated when trying to trigger a good ending over a bad one -Apart from “Synchronized Units” and “Groups of synchronize units”, the “Create Task” module now offers new options – “Sides of synchronized units” and “All playable units” -Entering Splendid Camera while in vehicle optics resulted in NVG / TI modes being black -Removed: Ambient Combat module. It was a simple port from Arma 2 and it wasn’t maintained anymore. -Fix: respawnDelay entry was ignored when defined as a string, not as a number -No more infinite clicking if space is held to skip titlecards or establishing shots -No longer possible to press buttons other than Space and Esc while titlecards or establishing shots are playing -Added: Respawn templates expanded by ability to define side specific templates using new description.ext params: respawnTemplatesWest, respawnTemplatesEast, respawnTemplatesGuer and respawnTemplatesCiv. When not found for player’s side, existing respawnTemplates param is used instead. -Added: In CfgFunctions, ‘forced’ entry allowed designer to execute a function on mission start, before units are initialized. The entry is now renamed to ‘preInit’, and new entry ‘postInit’ provides option to execute the function right after objects were initialized. -Config definition parameter (_this select 7) in advanced hint function removed. No need for it anymore, function checks all config files now. -Notifications now support independent definition of picture color and picture text color -Introduced several variants (5 up from 1) of glass shard effects for destructible glass based on size and shape of windows -Fixed: Selections of windows on airport control tower -Fixed: Missing radio protocol sentence for Helicopter Attack “chopper destroyed” event -Fixed: Mortar sound reload spectral edited
CHANGED CLASSES -ACP-C2 now uses 9Rnd_45ACP_Mag magazine and a new muzzle_snds_acp sound suppressor -Vermin SMG now uses 30Rnd_45ACP_Mag_SMG_01 and 30Rnd_45ACP_Mag_SMG_01_tracer_green magazines and a new muzzle_snds_acp sound suppressor -Green faction has received its SDV with class I_SDV_01_F -Green faction has received its Supply create with class I_supplyCrate_F
ENGINE -Support for Steam friend invites / joins -Added: Wind synchronization in MP -Disabled loading screen when switching closing map -Switching weapon modes doesn’t require two key presses when the weapon info IGUI is hidden anymore -AI use Thermal Imagery to detect enemy when available -Removed warp when reloading in 3D optics -Improved thread synchronization of object drawing -Recognition of damaged part of body has been improved -Fix and slight optimization of detection of Simul Weather optimization -Fixed: Brightness of nearby objects in the first frame after map display is closed -Fixed: Items disappearing during inventory operations -Fixed: Unable to take weapons from non-local containers -Fixed: MP: Unable to throw grenades after taking vest from ground -Fixed: Magazine not being removed for other clients if a player loads it directly into their gun -Fixed: When player tries to place a vest or uniform into a backpack from the ground, target backpack will be copied and stored on the ground -Fixed: Headgear no longer displayed after leaving a multiplayer game -Fixed: Players could not access vehicles that cannot move -Fixed: Helicopters don’t wait with another burst of CounterMeasures -Fixed: Helicopter collective ascent / descent rates were not consistent among devices -Fixed: GET IN waypoint – AI went for wrong seats in the helicopters -Fixed: Icons and text outside of valid area in combo boxes, added ST_NO_RECT style support -Fixed: Text alignment support for map icons -Added: Scripting commands for tree interface control -Fixed: Command enableEnvironment to toggle off all ambient wildlife -Fixed: setAmmo command description -Fixed: AI turn limitation while aiming
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