Arma 3 Alpha – Update 0.52 Released – Shadow improvements, Crash fixes, Destructible windows

ArmA III
Bohemia Interactive has released a new update for the Alpha version of ArmA 3. According to its changelog, Bohemia has improved the game’s shadows, fixed a number of crashes and introduced destructible windows. Unfortunately though, we cannot spot any performance improvements. As always, this update will be auto-downloaded next time you start the Steam client, and you can view its complete changelog below.
Arma 3 Alpha Update 0.52 Changelog:
DATA

 

*Showcase SCUBA:
-More forgiving alarm threshold
-Added more hints
-Improved scenario endings
-More rockets for the launcher added
*Showcase Helicopters:
-Performance optimizations
-Few minor tweaks
*Showcase Vehicles:
-More forgiving alarm threshold
-Few minor tweaks
*MP: Escape from Stratis
-Fixed: Mission success after resuming game
-‘Combat Get In’ module added
-Respawn time is now 30 seconds (was 120)
-Improved mission endings
-New task appears when both choppers on the airfield are destroyed
-New mission ending “all boats and helicopters destroyed”
-Warning hint pops up when the group leader is AI controlled
-Patrolling Ka-60 Black now unloads troops when under fire
-More enemies at the airfield
-Some new map locations populated
*MP: Headhunters
-“Exfiltrate” task is now set as current after all targets are eliminated
-The mission will now end when either all players are near the exfil marker or in a boat
-‘Combat Get In’ module added
-Possible respawn desync in multiplayer fixed
*New scenario ending screen added
*Task notification visuals improved
*Seagull in “BIRD”, “GROUP” and “SIDE” respawn replaced by a basic spectator camera
*Scenarios-button now always available, even when there’s no content
*Added more entries into Field Manual
*Compass and watch re-sized
*Ka-60 minigun now rotates
*Ka-60 doors and glass made correctly penetrable
*MH-9 passengers can now see the tail
*Helicopter weapons tweaked
*Class names for Ifrits changed to be the correct ones
*Alamut and MX SW now have correct icons in command menu
*Countermeasures now stored in one magazine per vehicle
*Correct Alpha Lite logo in splash screens added
*Most windows in houses are now destructable
*Static weapons should be more durable, shouldn’t be targetable by guided missiles and shouldn’t be flippable by user action when destroyed
*Added more camoflage selections for vests and helmets
*Red faction uniforms have proper class names
*Changed priorities in action menu
*TRG iron-sights remodeled after feedback
*Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
*Camera shake on 6.5mm ammunition removed
*Server browser UI overlapping fixed in some places
*Squad URL is no longer automatically upper-cased (and thus broken)
*Editor loading took long when using MX rifles – fixed
*Added freelook in vehicles via default option
*Correct tracer colors have been distributed among factions
*Fish should be less inclined to travel on land

ENGINE

*Shadow improvements implemented
*Improved network performance (vehicles are no longer lagging as much)
*Fixed several game crashes
*Fixed synchronization of cargo poses in MP
*Fixed various inventory-related bugs and crashes
*Improved vehicle collisions
*Grenades can no longer be thrown under water
*Fixed airplane / helicopter camera shaking
*Default and Development versions have different numbering to prevent incompatibilities in multiplayer