Bohemia Interactive has released a new patch for the alpha version of ArmA 3. This new patch will update your game’s version to 0.54 and comes with a new fog technology, PhysX collisions related crashes fixed, performance improvements related to object instancing, as well as tweaked terrain shadows. This patch will be auto-downloaded from Steam, and you can view its complete changelog below. Enjoy!
Arma 3 Alpha Update 0.54 Changelog:
DATA -Added: improved public debug console -New light rendering added for bushes -More detailed middle distance terrain texture added -Adjustable stances for sidearms added -Sprint speed decreased -Tweaked transitions from ragdoll -Fixed transition from free fall into swimming and onto land -New animations for swimming with rifles -Rifle kneel sprinting fix -Rifle raised idling for AI fix -Pistol prone movement improvements -Rifle & pistol evasive move fixes (disabled optics) -Removed sway in prone adjust low -Pistol self healing -Improved pistol kneel sprint animation -Improved connection prone to sprint -Player could shoot a sidearm during the healing animation -Transition from prone to upright sprint while unarmed caused visual sliding -Priority of actions in action menu adjusted -Stratis terrain and object placement tweaks -New post-process effects for injuries added -Fixed fuel gauges for MH-9 helicopter family -MH-9 can now carry more soldiers -Duplicate target icon in Ka60 Helmet-Mounted Display removed -Ifrit cargo pose added -Compass visualization changed -New secondary shadow LODs (glasses, bandoleer, belt, rebreather) -Camouflage selection tweaks -Fixed: Sites are no longer placing patrol waypoints on water -Civilian Sites were disabled -Logo and tagline splash screens merged -Main menu game and version indicator could overlap -Added: Any mission with description.ext has now loading mission box with “Unknown” text -Added: Unknown author is now displayed also for maps -Fixed: Mission restart now resets reload counter -Added: Loading “continue” save will no longer raise the reload counter -Fixed: Mission failed had two debriefing screens -Fixed: “Lose” ending no longer shows “Mission Completed” title -Fixed: Error icon is no longer shown for logics -Fixed incorrect topic selection after closing and reopening Field Manual -Fixed: “Respawn” button is no longer enabled in missions with respawn “NONE”, “BIRD” or with missing respawn settings -Added: “respawnButton” parameter can now enable the button in respawn types which would normally disable it -Geometry fixing (AI collisions with buildings tweaked) -Config classes for weapons cleaned -Fixed: http://feedback.arma3.com/view.php?id=4189 (fish no longer only swim North) -Fixed: http://feedback.arma3.com/view.php?id=6333 (EBR sight alignment) -Fixed: http://feedback.arma3.com/view.php?id=6719 (spelling error) -Fixed:http://feedback.arma3.com/view.php?id=3087 (fire geometry – wall) -Fixed: http://feedback.arma3.com/view.php?id=1903 -Fixed: http://feedback.arma3.com/view.php?id=3837 -Fixed: http://feedback.arma3.com/view.php?id=5511 -Fixed: http://feedback.arma3.com/view.php?id=5709 -Fixed: http://feedback.arma3.com/view.php?id=5619 -Fixed: http://feedback.arma3.com/view.php?id=6664
ENGINE -New fog technology implemented -Picture-in-Picture optimization implemented -Terrain shadows tweaked -Fixed: AI no longer fires on targets it does not see (but which are reported by other group members) -Fixed: http://feedback.arma3.com/view.php?id=5210 (MP rotation synchronization fixed) -Fixed: http://feedback.arma3.com/view.php?id=1126 (Speed of sound delays tweaked) -Changes and fixes merged from Arma 2: Operation Arrowhead beta patches -MP pose synchronization fixed -Improved performance related to object instancing -Fixed – AI disembarking when moving to another vehicle position incorrectly -Game loading with “addAction” crash fixed -PhysX collisions related crashes fixed -Fixed: http://feedback.arma3.com/view.php?id=6881 (out of memory crash) -Fixed: Crash while taking RPG Alamut from ground -Larger string buffer for the ‘format’ script command -Fixed: Reloading different magazine type could do nothing but remove the magazine -Destruction of vehicle while manipulating with objects in its inventory fixed -Ambient creatures’ position after game load fixed -Fixed: remote destroyed wheels have now the right distance detection to the ground -Fixed: healing sound effects were endlessly looped -Ships are no longer automatically deleted after destruction (consistent with other vehicle types) -Free fall inventory access fixed -Magazine manipulation while discarding weapons tweaked -Items’ behavior while moving from dead body to container tweaked -Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down) -AI running up and down hill tweaked -Command ‘stance’ now returns more consistent values: “PRONE”, “CROUCH” and “STAND” -Fixed: RMB to equip did not work for binoculars -Fixed: Vehicle commander stepped optics zoom did not function correctly -Fixed: artifacts on water near shore when looking from high distance -Solved issues related to flickering optics
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