Arma 3 Alpha – Huge Update Released – Comes With Performance & PhysX Improvements


ArmA III v3
Bohemia Interactive has released a new patch for the alpha version of ArmA 3. This new patch will update your game’s version to 0.54 and comes with a new fog technology, PhysX collisions related crashes fixed, performance improvements related to object instancing, as well as tweaked terrain shadows. This patch will be auto-downloaded from Steam, and you can view its complete changelog below. Enjoy!
Arma 3 Alpha Update 0.54 Changelog:
DATA
-Added: improved public debug console
-New light rendering added for bushes
-More detailed middle distance terrain texture added
-Adjustable stances for sidearms added
-Sprint speed decreased
-Tweaked transitions from ragdoll
-Fixed transition from free fall into swimming and onto land
-New animations for swimming with rifles
-Rifle kneel sprinting fix
-Rifle raised idling for AI fix
-Pistol prone movement improvements
-Rifle & pistol evasive move fixes (disabled optics)
-Removed sway in prone adjust low
-Pistol self healing
-Improved pistol kneel sprint animation
-Improved connection prone to sprint
-Player could shoot a sidearm during the healing animation
-Transition from prone to upright sprint while unarmed caused visual sliding
-Priority of actions in action menu adjusted
-Stratis terrain and object placement tweaks
-New post-process effects for injuries added
-Fixed fuel gauges for MH-9 helicopter family
-MH-9 can now carry more soldiers
-Duplicate target icon in Ka60 Helmet-Mounted Display removed
-Ifrit cargo pose added
-Compass visualization changed
-New secondary shadow LODs (glasses, bandoleer, belt, rebreather)
-Camouflage selection tweaks
-Fixed: Sites are no longer placing patrol waypoints on water
-Civilian Sites were disabled
-Logo and tagline splash screens merged
-Main menu game and version indicator could overlap
-Added: Any mission with description.ext has now loading mission box with “Unknown” text
-Added: Unknown author is now displayed also for maps
-Fixed: Mission restart now resets reload counter
-Added: Loading “continue” save will no longer raise the reload counter
-Fixed: Mission failed had two debriefing screens
-Fixed: “Lose” ending no longer shows “Mission Completed” title
-Fixed: Error icon is no longer shown for logics
-Fixed incorrect topic selection after closing and reopening Field Manual
-Fixed: “Respawn” button is no longer enabled in missions with respawn “NONE”, “BIRD” or with missing respawn settings
-Added: “respawnButton” parameter can now enable the button in respawn types which would normally disable it
-Geometry fixing (AI collisions with buildings tweaked)
-Config classes for weapons cleaned
-Fixed: http://feedback.arma3.com/view.php?id=4189 (fish no longer only swim North)
-Fixed: http://feedback.arma3.com/view.php?id=6333 (EBR sight alignment)
-Fixed: http://feedback.arma3.com/view.php?id=6719 (spelling error)
-Fixed:http://feedback.arma3.com/view.php?id=3087 (fire geometry – wall)
-Fixed: http://feedback.arma3.com/view.php?id=1903
-Fixed: http://feedback.arma3.com/view.php?id=3837
-Fixed: http://feedback.arma3.com/view.php?id=5511
-Fixed: http://feedback.arma3.com/view.php?id=5709
-Fixed: http://feedback.arma3.com/view.php?id=5619
-Fixed: http://feedback.arma3.com/view.php?id=6664
ENGINE
-New fog technology implemented
-Picture-in-Picture optimization implemented
-Terrain shadows tweaked
-Fixed: AI no longer fires on targets it does not see (but which are reported by other group members)
-Fixed: http://feedback.arma3.com/view.php?id=5210 (MP rotation synchronization fixed)
-Fixed: http://feedback.arma3.com/view.php?id=1126 (Speed of sound delays tweaked)
-Changes and fixes merged from Arma 2: Operation Arrowhead beta patches
-MP pose synchronization fixed
-Improved performance related to object instancing
-Fixed – AI disembarking when moving to another vehicle position incorrectly
-Game loading with “addAction” crash fixed
-PhysX collisions related crashes fixed
-Fixed: http://feedback.arma3.com/view.php?id=6881 (out of memory crash)
-Fixed: Crash while taking RPG Alamut from ground
-Larger string buffer for the ‘format’ script command
-Fixed: Reloading different magazine type could do nothing but remove the magazine
-Destruction of vehicle while manipulating with objects in its inventory fixed
-Ambient creatures’ position after game load fixed
-Fixed: remote destroyed wheels have now the right distance detection to the ground
-Fixed: healing sound effects were endlessly looped
-Ships are no longer automatically deleted after destruction (consistent with other vehicle types)
-Free fall inventory access fixed
-Magazine manipulation while discarding weapons tweaked
-Items’ behavior while moving from dead body to container tweaked
-Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down)
-AI running up and down hill tweaked
-Command ‘stance’ now returns more consistent values: “PRONE”, “CROUCH” and “STAND”
-Fixed: RMB to equip did not work for binoculars
-Fixed: Vehicle commander stepped optics zoom did not function correctly
-Fixed: artifacts on water near shore when looking from high distance
-Solved issues related to flickering optics