Return to Castle Wolfenstein Ray Tracing Mod-1

AMD’s Senior Graphics R&D Engineer is working on a Path Tracing Mod for Return to Castle Wolfenstein

AMD’s Senior Graphics R&D Engineer, Dihara Wijetunga, is currently working on a Path Tracing Mod for Return to Castle Wolfenstein. Similarly to Quake 2 RTX, Doom Path Tracing and Serious Sam Path Tracing, this mod will introduce full real-time path tracing effects to the game.

According to the developer, this mod is still in an early development stage. As such, don’t expect to be playing it anytime soon. Still, Wijetunga does plan to release this project once it’s complete so that everyone can enjoy it.

In order to showcase the graphical improvements that Path Tracing brings to the table, Wijetunga shared the following comparison screenshots. These screenshots are from an early build, and do not represent the quality of the final version. Nevertheless, they can give you an idea of what you can expect from it.

Wolf PT is based on iortcw with a custom DX12 backend. However, they may add support for the Vulkan API as a secondary backend.

Enjoy and stay tuned for more!

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John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email