AMD FSR general feature

AMD has announced FSR Redstone, coming in 2H 2025


At Computex 2025, AMD revealed the next iteration of its FSR tech, codenamed FSR Redstone. AMD FSR Redstone will be based on the foundations of FSR 4.0, and it will come out in 2H 2025. So, let’s see what it will bring to the table.

AMD FSR Redstone will bring support for Neural Radiance Caching, Machine Learning Ray Regeneration, and Machine Learning Frame Generation.

Neural Radiance Cache (NRC) is a smart shader that uses neural networks to make indirect lighting look better and run faster. With NRC, fully ray-traced lighting will look more realistic and will be more responsive. This should make everything look smoother and more natural.

On the other hand, Machine Learning Ray Regeneration will be similar to what DLSS 4 already has. By using it, FSR Redstone will be able to provide a crisper ray-traced image. Plus, there won’t be big delays between different lighting changes.

Finally, Machine Learning Frame Generation will aim to improve the quality of AMD FSR Frame Gen. To be honest, I was really happy with AMD FSR 3 Frame Gen. AMD FSR 3 Frame Gen performed better than DLSS 3 Frame Gen in a lot of games. It also did not suffer from any major visual artifacts. So, this is the least interesting feature of FSR Redstone. At least in my opinion.

Now I know some will be quick to say that AMD FSR Redstone will be on par with DLSS 4. However, that’s not the case. DLSS 4 still has some features that have not appeared in AMD FSR.

For instance, I have not heard anything about FSR Redstone supporting Spatial Hash Radiance Cache (SHaRC) or Shader Execution Reordering. There is also no support for Multi-Frame Gen. And believe me. AMD WILL follow NVIDIA’s example when it comes to Frame Gen. They WILL add MFG to FSR. It’s just a matter of time.

The reason I’m raising this is because there has been a controversy surrounding NVIDIA DLSS 4 MFG. For those unaware, NVIDIA demanded GamersNexus to use MFG in its coverage, otherwise they’d restrict access (or even blacklist them). And you know what? That was one of the dumbest moves I’ve seen. Seriously, what was NVIDIA thinking? Needless to say that we’re siding with GamersNexus on this. No company should determine how the media covers its products.

With this out of the way, MFG can be useful. Well, that is if you can hit at least 40-50FPS in a game without Frame Gen. I’ve extensively covered MFG in almost all the games that support it. MFG currently has some issues that need to be addressed. While the input latency is fine, there are a lot of visual artifacts and ghosting issues when using MFG X3 or X4. In some games, these artifacts are easily noticeable. This is what NVIDIA has to fix as soon as possible, otherwise, MFG X3 and X4 are a no-go for me.

Before closing, I should note that AMD FSR Redstone will be exclusive to the RDNA4 GPUs. After all, it’s based on FSR 4. So, don’t expect these new features on the RDNA2 or RDNA3 GPUs. Again, this shows how limited the free version of FSR was. It also proves that NVIDIA was right to invest, from the get-go, in Machine Learning for DLSS.

Stay tuned for more!

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