A couple of weeks ago, Remedy revealed their patch roadmap for the PC version of Alan Wake and normally, the second patch of Alan Wake PC would be coming out today. Unfortunately, the company didn’t manage to get roll out this patch in time, however you can already give it a go as it has been released via the beta patch approach of Steam. All you’ll have to do is add the “-beta AWBeta” command in your Steam client shortcut. Now when you restart your Steam client, you should see a v1.03 patch for Alan Wake downloading.
Although Remedy planned to fix SLI in this second patch, we can confirm that SLI is not working properly yet. The developers said that the new update has a preview but it will require some tricks to make it work and there are still some graphical artefacts. Remedy promised to update this separately once it’s done, so here is hoping for a quick fix.
Here is the new changelog for the second patch of Alan Wake PC:
-Fixed crashes when using alt-tab to change out of the during loading
-Fixed DEVICE_CREATE_ERROR for users who have “custom DPI” set in Windows. (Workaround: start game with command line switches, e.g. -w1280 -h720 -window)
-Fixed “File IO Failure” issue when unable to write to My Documents (+ add some safeguards).
-Add Latin-American Localization support (download the DLC depot and start with -locale=esm)
-Fix Cursor Key / Numpad assignment issues
-Removed autoaim that was accidentally enabled
-Improved low level mouse reading routines to make the control cope better with low and variable frame rates. -This also removes the reported jerkiness when -rigidcamera was enabled. You may need to re-adjust your mouse sensitivity in the menus!
-Added -directaiming command line parameter that removes all mouse acceleration (enables also -rigidcamera automatically); this may be added to the in-game menus in a later patch.
-Remember camera side preference (tab key)
-Fix screen brightness back to original when changing process
-Fix “back” and Return to Game functionality so that it doesn’t need 3 presses
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."