The Mass Effect Community Patch Team has just released Community Update 1.8 for Mass Effect Legendary Edition. So, let’s see what this new unofficial patch brings to the table.
For those who don’t know, the LE1 Community Patch is a simple bug-fix mod for Mass Effect 1 Legendary Edition. It’s the spiritual successor to ME1Recalibrated. It mainly focuses on fixing bugs without changing the original game’s design or balance. Thus, it’s a must-have for everyone who wants to replay it.
Community Patch 1.8 fixes an issue where the jog animation would play when starting or stopping movement while the walk toggle was on. It also updates Kaidan’s combat hair mesh so his hair no longer clips through helmets. Ashley now has a proper visor when using full-breather mode. The sniper rifle camera sensitivity no longer stays active after zooming out, and the missing text in the Polish version of the FOV menu has been fixed.
And that’s not all. This latest update brings some tweaks, fixes, and changes to Eden Prime, Normandy, and the Citadel. For instance, it fixes the floating grass in the Citadel tower. Running upstairs during a fight in the Lower Markets will no longer cause enemies to stop and stand still, and the bouncer in Chora’s Den will retain his unique face when you fight him. The update fixes a broken Wrex line and Shepard’s response when speaking to him after Virmire in Normandy. It also fixes an issue where Chakwas would not speak to you in the prologue if you spammed through her lines.
You can go ahead and download this unofficial patch from this link. At the end of the article, you can also find its complete changelog.
Speaking of Mass Effect Legendary Edition, I recommend taking a look at these other mods for it. You can download these cool first-person mods for all the ME games. You can also grab an HD Texture Pack for the first ME Remaster. And then we have this mod that completely changes the look of all the human and asari characters.
Have fun!
Mass Effect: Legendary Edition Community Patch 1.8 Release Notes
General
Fully migrated to Mod Manager 9 2DA merge format. This version of the mod will not be able to be installed on mod manager versions below 9.0
Fixed jog animation playing when starting and stopping movement with the walk toggle enabled (#98)
Altered Kaidan’s in-combat hair mesh to prevent his hair from clipping through helmets (#284)
Ashley properly has a visor when in full breather mode (#254)
Fixed a missing material on the Rosenkov Materials Karpov pistol (#228) (Integrated Mod: Restored Karpov Pistol)
Sniper rifle camera sensitivity multiplier no longer persists after being scoped in (#279)
The splash screen now respects your volume settings (#282)
Fixed a glitch in the Mod Settings Menu in menus with 15 or more items.
The Mod Settings Menu will now indicate when a menu item will open a submenu
Debug saves with labels will now work in LE1 as they do in the other games. Use the console command “debugsave example_save_name” to create one (Integrated Mod: LE1 Debug Save)
Fixed some missing text strings in the FOV menu in the Polish version of the mod
Fixed incorrect gun holster socket and expanded guns for Normandy marines during the Eden Prime mission, and the STG on Virmire (#277)
Eden Prime
Fixed an issue where Chakwas would not speak to you in the prologue if you spammed through her lines (#120)
Jenkins’ appearance will now be even more consistent between his appearances (#153)
Fixed missing NPCs and Geth Spike when loading a save before speaking to Ashley on Eden Prime (#262)
A tutorial arrow and map note on Eden Prime will now be properly disabled when tutorials are off (#257)
Feros
Fixed Calantha Blake’s dialogue lines getting cut off when playing as FemShep (#206)
Fixed multiple issues with the Krogan Commander at Exogeni HQ when backtracking in the level (#246)
Noveria
Fixed broken ambient dialogue triggers for the businessmen in the Port Hanshan Mezzanine (#263))
Fixed more gesture issues in the Quarantine Guard conversation on Noveria (#207)
Fixed Dr. Palon animation issue when the level reloads after entering the Sealed Labs (#250)
Fixed Tartakovsky’s wounds and pool of blood disappearing after loading a save (#251)
Virmire
Fixed missing material on a walkway strut on the base approach (#274)
Fixed a softlock that can occur if you speak to your squadmate during Joker’s lines before the bomb gets dropped off on Virmire (#237)
Saren’s biotic VFX have been updated to remove pinkish tint when the effect wears off (Integrated mod updated to 1.01)
Normandy
Moved Navigator Pressley so his hands are actually typing on his console (#116)
Fixed an issue in the mod where the codex entry about Biotics when speaking to Dr. Chakwas would not properly unlock (#238)
Three broken Dr. Chakwas lines that reacted to your story progression have been restored (#256)
Restored a broken Wrex line and Shepard response when speaking to him after Virmire. The restored dialogue will play if he survives, but you have not completed Wrex: Family Armor (#269)
STG Salarians on the Normandy now look the same as they do on Virmire (#283)
Citadel
Fixed Calyn’s first line of dialogue getting cut off when playing as FemShep (#127)
The tutorial arrow on the Embassy Rapid Transit terminal will no longer appear whenever you walk by, or when tutorials are disabled (#180)
The Keeper in the Wards alleyway will be disabled properly during the fight with the assassins (#244)
The bouncer in Chora’s Den will retain his unique face when you fight him (#242)
The Banes Blackmailer’s cut unique face from ME1 has been restored. This feature is optional (#265)
Fixed missing word in subtitles in Chorban conversation (#278)
Fixed animation snap in second Conrad Verner conversation when playing as FemShep (#280)
The outfit of the human bouncer in Flux has been made consistent across his appearances. This feature is optional (#243)
Running upstairs during a fight in the Lower Markets will no longer cause enemies to stop and stand still (#245)
Fixed incorrect LookAt target for Emily Wong in the Citadel Tower (#261)
Fixed floating grass in the Citadel tower (#255)
Uncharted Worlds
Ambient and combat squadmate dialogue on Asteroid X57 has been re-enabled (Integrated Mod: UNC squad dialogue on X57)
UNC: Lost Freighter: Life support machine dialogue will now correctly reflect whether the cockpit and medical logs have been heard (#247)
The UNC: Lost Freighter fix for Jacob’s facial hair color has been modified so it no longer alters Jacob’s appearance more than necessary
Garrus: Find Dr Saleon: Fixed Dr. Saleon’s body disappearing if you load a save without Garrus in the party (#248)
Garrus: Find Dr Saleon: Dr. Saleon will now properly say his last line if you do not have Garrus or Ashley in your party (#264)
UNC: Hostage: Terrorists will now leave the ship after the assignment is completed. Fixed A-posing (#249)
UNC: Listening Post Alpha: Lt. Durand properly turns around instead of glitching out after finishing the quest (#183)
UNC: Privateers: Captain Willem’s body will now disappear upon returning to Xawin after the assignment is completed (#252)
UNC: Major Kyle: Fixed weapons clipping through the hands of the biotics (#184)
UNC: Major Kyle: Kyle and the cultists are now deactivated after Hackett’s post-assignment dialogue (#253)
UNC: Major Kyle: Cultists can no longer become hostile if they’ve already surrendered (#253)
UNC: Major Kyle: Squadmate dialogue and message box will no longer repeat upon speaking to Kyle or entering the building after the quest is completed (#253)
Fixed a broken hologram material on some terminals on Nepheron (#259)
UNC: Listening Post Theta: Fixed Marines disappearing when loading a save (#272)
UNC: Hostile Takeover: Fixed an out of bounds Krogan Mercenary on Amaranthine (#275)
UNC: Hostile Takeover: Fixed mismatched subtitle for FemShep line (#276)

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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