Polycount’s member ‘DRIVEJUNKY95‘ has recreated Skyrim in Unreal Engine 4. The key point here is how faithful to the real game DRIVEJUNKY95’s take actually is (and not how much better it could have been). It’s so faithful that you’ll have a hard time distinguishing DRIVEJUNKY95’s project from the real thing. And while this may not impress most of you, it really is a big deal recreating so faithfully a big map from one engine to another (especially when this whole thing is being done by a single person). DRIVEJUNKY95 plans to further enhance and improve his scene, so here is hoping that a more advanced lighting system and better textures will be used. Enjoy! Continue reading The Elder Scrolls V: Skyrim Faithfully Recreated In Unreal Engine 4
Category Archives: Screen-News
Call of Duty: Black Ops III – Low versus Extra High Comparison Screenshots
Call of Duty: Black Ops III is now available on the PC, and below you can find some comparison screenshots between the game’s Low and Extra High settings. As we can see – and contrary to most other triple-A titles – there are major differences between these two presets. From textures to shadow and mesh quality, Black Ops III shows that Treyarch has made major adjustments in order to offer a scalable title. Continue reading Call of Duty: Black Ops III – Low versus Extra High Comparison Screenshots
Fallout 4 – Low versus Ultra Comparison Screenshots
Fallout 4 has just been released, and below you can find some comparison screenshots between the game’s Low and Ultra settings. Fallout 4 is powered by the Creation Engine and as we can see below, there are some noticeable differences between the game’s Low and Ultra presets. Continue reading Fallout 4 – Low versus Ultra Comparison Screenshots
Cloud Imperium Games’ Robert Stephens Recreates Fallout In CRYENGINE
Cloud Imperium Games’ Robert Stephens has been working on a Fallout project in CRYENGINE and has released a set of screenshots from its finished version. As Robert claimed, he wanted to create an “interior that looked functional and well used, with the intention of eventually animating many of the assets (including the door mechanism) to tell the story of the vault in more detail.” Continue reading Cloud Imperium Games’ Robert Stephens Recreates Fallout In CRYENGINE
Metal Gear Solid’s Shadow Moses Unreal Engine 4 Remake – Here Is Your First Look At Solid Snake
The creator of Metal Gear Solid’s Shadow Moses remake in Unreal Engine 4 has shared the first image of the Solid Snake model that will be used in it. This model was created by Arthur Fredic and the textures that have been used are still WIP. It looks cool and we are happy to see this project getting bigger and bigger. Enjoy the teaser image after the jump! Continue reading Metal Gear Solid’s Shadow Moses Unreal Engine 4 Remake – Here Is Your First Look At Solid Snake
Cryptic Studios Seattle Was Working On A Jurassic World Game, Powered By Unreal Engine 4
NeoGAF’s member ‘Jawmuncher‘ has shared some renders and gifs from Cryptic Studios Seattle’s cancelled Jurassic World game. This Jurassic World game was powered by Unreal Engine 4 and according to reports, it would have been a third-person game similar to H1Z1, featuring Chris Pratt as the main character and dinosaurs from the movie such as the Gallimimus, Triceratops, Tyrannosaurus Rex, Velociraptor, Spinosaurus and Baryonyx. Continue reading Cryptic Studios Seattle Was Working On A Jurassic World Game, Powered By Unreal Engine 4
Batman: Arkham Knight – Phenomenal Cinematic Screenshots Captured Via Photomode
It’s no secret that the PC version of Batman: Arkham Knight is still broken. And to be honest, we don’t know whether Rocksteady will be able to fix this mess. However, we also have to admit that at times the game can look great, especially when using its in-game Photomode. Reddit’s member ‘ultrasargent‘ has shared the following images, showing Batman: Arkham Knight at its best. As we can see, extreme amounts of motion blur and depth of field have been used. Naturally, these images are meant to showcase the game’s assets in a cinematic way, and in our opinion they look phenomenal (for what they are). Enjoy! Continue reading Batman: Arkham Knight – Phenomenal Cinematic Screenshots Captured Via Photomode
Metal Gear Solid’s Shadows Mosses Remake In Unreal Engine 4 – New Screenshots Released
The creator of the Metal Gear Solid Shadow Mosses Remake in Unreal Engine 4 has released a new set of screenshots, showing some new areas that are currently under development. These new areas are Psycho Mantis’ office and the level in which players fight for the first time Sniper Wolf. As noted, these are WIP environments. Enjoy! Continue reading Metal Gear Solid’s Shadows Mosses Remake In Unreal Engine 4 – New Screenshots Released
Mordheim: City of the Damned – Three New In-Engine Screenshots Revealed
Focus Home Interactive has released three in-game engine artworks of the gigantic horrors that will be featured in Rogue Factor’s Mordheim: City of the Damned. Continue reading Mordheim: City of the Damned – Three New In-Engine Screenshots Revealed
Fallout 4 – First PC Ultra Screenshots Leaked
NeoGAF’s member ‘RoboPlato‘ has shared the first screenshots from the PC version of Fallout 4. RoboPlato used the game’s Ultra settings and as we can see, there are some minor differences between the PC and the console version. For example, the shadows distance is increased on the PC. Continue reading Fallout 4 – First PC Ultra Screenshots Leaked