Cloud Imperium Games’ Robert Stephens has been working on a Fallout project in CRYENGINE and has released a set of screenshots from its finished version. As Robert claimed, he wanted to create an “interior that looked functional and well used, with the intention of eventually animating many of the assets (including the door mechanism) to tell the story of the vault in more detail.“
As Robert claimed:
“One of the biggest challenges with this project was to put my own spin on the design of the interior while still maintaining the iconic fallout style, this was important to me as I didn’t just want to recreate the vault entrance exactly as seen in the games.”
Robert concluded that in order to create this map he used Substance painter for all the baking and texturing, and Crytek’s CRYENGINE to render the screenshots.