Cloud Imperium Games’ Robert Stephens Recreates Fallout In CRYENGINE

Cloud Imperium Games’ Robert Stephens has been working on a Fallout project in CRYENGINE and has released a set of screenshots from its finished version. As Robert claimed, he wanted to create an “interior that looked functional and well used, with the intention of eventually animating many of the assets (including the door mechanism) to tell the story of the vault in more detail.

As Robert claimed:

“One of the biggest challenges with this project was to put my own spin on the design of the interior while still maintaining the iconic fallout style, this was important to me as I didn’t just want to recreate the vault entrance exactly as seen in the games.”

Robert concluded that in order to create this map he used Substance painter for all the baking and texturing, and Crytek’s CRYENGINE to render the screenshots.


John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email