Modder ‘valina35’ has announced that Half-life 2 Episode 3: The Return will release on April 10th. Moreover, the modder shared three new screenshots that you can find below. Ah sh!t, now that I think of it, I could have done that “HL, 3 screenshots” joke. What a missed opportunity. Continue reading Half-life 2 Episode 3: The Return Mod will release on April 10th
Category Archives: News
ARK: Survival Ascended is a remaster of ARK in Unreal Engine 5, featuring Nanite, Lumen and RTXDI
Studio Wildcard has announced a remaster for the first ARK game in Unreal Engine 5, called ARK: Survival Ascended. ARK: Survival Ascended will take advantage of numerous UE5 features, and will release in August 2023. Continue reading ARK: Survival Ascended is a remaster of ARK in Unreal Engine 5, featuring Nanite, Lumen and RTXDI
3DFX re-enters the GPU market, shows off an RTX4090-killer with 30GB of VRAM at $1000
Now here is something that caught us off guard. 3DFX, the company that a lot of us loved back in the 90s, is re-entering the GPU market. Yeap, 3DFX is back baby and it’s here to compete against NVIDIA, AMD and Intel. Continue reading 3DFX re-enters the GPU market, shows off an RTX4090-killer with 30GB of VRAM at $1000
The Last of Us is one of the most multi-threaded PC games to date, can use up to 16 CPU threads
These past couple of days I’ve been benchmarking the PC version of The Last of Us Part I, and our PC Performance Analysis article will go live this weekend. However, here is something special for you. From the looks of it, The Last of Us Part I is the most multi-threaded PC game to date. Continue reading The Last of Us is one of the most multi-threaded PC games to date, can use up to 16 CPU threads
Square Enix has removed Denuvo from VALKYRIE ELYSIUM
Square Enix has released a new patch that removed the Denuvo anti-tamper tech from VALKYRIE ELYSIUM. VALKYRIE ELYSIUM is a third-person action RPG that came out in November 2022. Continue reading Square Enix has removed Denuvo from VALKYRIE ELYSIUM
Fantasy action RPG, Atlas Fallen, delayed until August 10th
Focus Entertainment and Deck13 have announced that their upcoming fantasy action RPG, Atlas Fallen, has been delayed until August 10th. According to the teams, this will give the developers enough time to further polish it. Continue reading Fantasy action RPG, Atlas Fallen, delayed until August 10th
HD-2D RPG LIVE A LIVE is coming to PC on April 27th
Square Enix has announced that its HD-2D RPG, LIVE A LIVE, will be coming to PC on April 27th. In order to celebrate this announcement, the company released a new gameplay trailer that you can find below. Continue reading HD-2D RPG LIVE A LIVE is coming to PC on April 27th
The Last of Us Part I suffers from the same mouse camera panning stutters of UNCHARTED: Legacy of Thieves Collection
One of our biggest gripes with UNCHARTED: Legacy of Thieves Collection was its awful mouse issues. At launch, the game had major mouse movement issues. And although Iron Galaxy fixed them, it introduced some annoying mouse camera panning stutters. And surprise surprise, The Last of Us Part I suffers from the exact same issues. Continue reading The Last of Us Part I suffers from the same mouse camera panning stutters of UNCHARTED: Legacy of Thieves Collection
Free-to-play looter shooter, SYNCED, will release this Summer
Level Infinite and developer NExT Studios have announced that the upcoming companion-based looter shooter SYNCED will be available on PC this Summer. In order to celebrate this announcement, the teams have also released a new trailer that you can find below. Continue reading Free-to-play looter shooter, SYNCED, will release this Summer
Boundary will no longer feature Ray Tracing, ditches DLSS over FSR & XeSS
What do Atomic Heart and Boundary have in common? Well, both of them had exclusive Ray Tracing effects (and even benchmarks) that were cut from their retail versions. Yes yes, even though Surgical Scalpels showcased some really GPU-heavy RT effects for this online FPS, the game will not feature any of them at launch. Continue reading Boundary will no longer feature Ray Tracing, ditches DLSS over FSR & XeSS