Category Archives: News

Half-life 2 Episode 3: The Return Mod will release on April 10th

Modder ‘valina35’ has announced that Half-life 2 Episode 3: The Return will release on April 10th. Moreover, the modder shared three new screenshots that you can find below. Ah sh!t, now that I think of it, I could have done that “HL, 3 screenshots” joke. What a missed opportunity. Continue reading Half-life 2 Episode 3: The Return Mod will release on April 10th

ARK: Survival Ascended is a remaster of ARK in Unreal Engine 5, featuring Nanite, Lumen and RTXDI

Studio Wildcard has announced a remaster for the first ARK game in Unreal Engine 5, called ARK: Survival Ascended. ARK: Survival Ascended will take advantage of numerous UE5 features, and will release in August 2023. Continue reading ARK: Survival Ascended is a remaster of ARK in Unreal Engine 5, featuring Nanite, Lumen and RTXDI

The Last of Us is one of the most multi-threaded PC games to date, can use up to 16 CPU threads

These past couple of days I’ve been benchmarking the PC version of The Last of Us Part I, and our PC Performance Analysis article will go live this weekend. However, here is something special for you. From the looks of it, The Last of Us Part I is the most multi-threaded PC game to date. Continue reading The Last of Us is one of the most multi-threaded PC games to date, can use up to 16 CPU threads

The Last of Us Part I suffers from the same mouse camera panning stutters of UNCHARTED: Legacy of Thieves Collection

One of our biggest gripes with UNCHARTED: Legacy of Thieves Collection was its awful mouse issues. At launch, the game had major mouse movement issues. And although Iron Galaxy fixed them, it introduced some annoying mouse camera panning stutters. And surprise surprise, The Last of Us Part I suffers from the exact same issues. Continue reading The Last of Us Part I suffers from the same mouse camera panning stutters of UNCHARTED: Legacy of Thieves Collection

Boundary will no longer feature Ray Tracing, ditches DLSS over FSR & XeSS

What do Atomic Heart and Boundary have in common? Well, both of them had exclusive Ray Tracing effects (and even benchmarks) that were cut from their retail versions. Yes yes, even though Surgical Scalpels showcased some really GPU-heavy RT effects for this online FPS, the game will not feature any of them at launch. Continue reading Boundary will no longer feature Ray Tracing, ditches DLSS over FSR & XeSS