A few days ago, KOEI Tecmo released Atelier Yumia: The Alchemist of Memories & the Envisioned Land. And, to be honest, I was pleasantly surprised by it. You see, Atelier Ryza: Ever Darkness & the Secret Hideout was one of the worst optimized PC games of 2019. And, after six years, GUST Studios has finally been able to offer a somewhat good PC game. Continue reading Atelier Yumia runs better than the previous Atelier games, but has ridiculously high CPU requirements
Category Archives: Articles
Assassin’s Creed: Shadows – Ray Tracing & DLSS 4 Benchmarks
Assassin’s Creed: Shadows will be officially released tomorrow. And as I’ve reported, the game already supports NVIDIA DLSS 4 with Multi-Frame Gen. So, in this article, we’ll examine the game’s Ray Tracing effects and the DLSS 4 implementation. Continue reading Assassin’s Creed: Shadows – Ray Tracing & DLSS 4 Benchmarks
GTA 5 Enhanced is your daily reminder that you should pirate every game that uses its own launcher
A couple of hours ago, Rockstar launched the Enhanced Edition of Grand Theft Auto 5 on PC. Since this new version comes with some Ray Tracing features, I’ve decided to give them a go, only to be reminded how broken the Rockstar Games Launcher is. And, after two hours of trying to make this piece of crap work, I’ve thrown the towel. Continue reading GTA 5 Enhanced is your daily reminder that you should pirate every game that uses its own launcher
Marvel’s Spider-Man 2 DLSS 4 Multi-Frame Gen Benchmarks
NVIDIA has released a new version of the NVIDIA App which brings support for DLSS 4 Multi-Frame Gen to Marvel’s Spider-Man 2. Thus, I’ve decided to benchmark all its different modes and share my impressions of it. Continue reading Marvel’s Spider-Man 2 DLSS 4 Multi-Frame Gen Benchmarks
Monster Hunter Wilds can effectively use 12 CPU cores on PC
Monster Hunter Wilds will come out in a few days and since this is a very CPU-bound game, I wondered how the game would run on our fully unlocked AMD Ryzen 9 7950X3D. Can the AMD Ryzen 7950X3D brute force its way? Time to find. Continue reading Monster Hunter Wilds can effectively use 12 CPU cores on PC
Indiana Jones and the Great Circle – 4K/8K Path Tracing DLSS 4 Benchmarks
MachineGames has just released a new update for the PC version of Indiana Jones and the Great Circle that adds support for DLSS 4. Thanks to this update, RTX50 series owners will be able to use DLSS 4 Multi-Frame Gen. Not only that but the update adds a new option for ray-traced shadows to include all light sources. So, time to benchmark this new update at both 4K and 8K resolutions. Continue reading Indiana Jones and the Great Circle – 4K/8K Path Tracing DLSS 4 Benchmarks
Delta Force: Black Hawk Down at 8K/Max Settings on NVIDIA RTX 5090 with DLSS 4
TiMi Studio Group has just released the Black Hawk Down campaign for Delta Force. This campaign is free to everyone, and I highly recommend trying it. Powered by Unreal Engine 5, Black Hawk Down sports some pretty impressive visuals. As such, I’ve decided to capture some footage from it at 8K. Continue reading Delta Force: Black Hawk Down at 8K/Max Settings on NVIDIA RTX 5090 with DLSS 4
Avowed and Kingdom Come: Deliverance 2 run faster on a fully unlocked AMD Ryzen 9 7950X3D
As I wrote in my PC Performance Analysis, Avowed is one of the few games that can use more than 8 CPU threads. So, I wondered whether the game would run faster with a fully unlocked AMD Ryzen 9 7950X3D. And the answer is yes. Continue reading Avowed and Kingdom Come: Deliverance 2 run faster on a fully unlocked AMD Ryzen 9 7950X3D
Avowed runs with over 130FPS at 8K/Epic Settings with Ray Tracing & DLSS 4 Multi-Frame Gen
Microsoft has released Obsidian’s latest RPG, Avowed, in Early Access. Powered by Unreal Engine 5, this is one of the few titles that supports DLSS 4 Multi-Frame Gen. As such, I’ve decided to test the game at 8K on Epic Settings and with Ray Tracing. Continue reading Avowed runs with over 130FPS at 8K/Epic Settings with Ray Tracing & DLSS 4 Multi-Frame Gen
Here’s what’s happened to the 12VHPWR power cable of our NVIDIA RTX 4090 after two years of continuous work
So, after some stories that surfaced online about the melting issues of the 12VHPWR power cables for the RTX 5090 and the RTX 4090, I’ve decided to check the one we’ve been using these two years for the RTX 4090. So, what has happened to that power cable? Has it melted? Let’s find out. Continue reading Here’s what’s happened to the 12VHPWR power cable of our NVIDIA RTX 4090 after two years of continuous work