Posts by John Papadopoulos:
Half Life 2 Fan-Made Remake – Unreal Engine 3 Versus Unreal Engine 4 Comparison
Posted on: 17 Apr 2014
A couple of days ago, Polycount’s member ‘Logithx’ posted three screenshots of his fan-made version of Half Life in Unreal Engine 3. While those shots looked great, the modder claimed that he’d be moving his project to Unreal Engine 4 and today we’ve got the first comparison between these two versions.
Jurassic Park: Aftermath – New Screenshots & Videos Will Blow You Away With Their Attention To Detail
Posted on: 17 Apr 2014
Modder ‘conceptcrash’has released some new screenshots and two videos for his upcoming Jurassic Park project that is powered by Crytek’s CRYENGINE, Jurassic Park: Aftermath. Jurassic Park: Aftermath started with the aim of making a free open world fps style game,as with many fan projects progress has been complicated and slow. Since that’s never gonna happen though, … Continue reading Jurassic Park: Aftermath – New Screenshots & Videos Will Blow You Away With Their Attention To Detail
Here Is An Assassin’s Creed IV: Black Flag Inspired Environment Powered By CRYENGINE
Posted on: 17 Apr 2014
Crydev member ‘thundercliffe‘ has been working on a map inspired by Ubisoft’s latest Assassin’s Creed title, Assassin’s Creed IV: Black Flag (to be more precise, the map is inspired by the Great Inagua hideout). The good news is that CRYENGINE’s lighting system is way more impressive than the one witnessed in the AnvilNext engine. The … Continue reading Here Is An Assassin’s Creed IV: Black Flag Inspired Environment Powered By CRYENGINE
Brutal Doom Keeps Getting Better & Better – New Video Shows “Ragdoll Physics”
Posted on: 17 Apr 2014
There is no doubt that Brutal Doom is – thus far – THE BEST mod ever created for id Software’s classic FPS title. Modder ‘SGtMarkIV’ has released a new video for the next version of Brutal Doom that will feature “ragdoll physics” effects. Naturally, these are not real physics effects, just a simulation of the … Continue reading Brutal Doom Keeps Getting Better & Better – New Video Shows “Ragdoll Physics”
Dynasty Warriors 8 XL Complete Edition – Coming To The PC This May
Posted on: 17 Apr 2014
Remember a couple of days ago when Tecmo KOEI asked PC gamers to show interest? Well, today the company confirmed that Dynasty Warriors 8 XL Complete Edition is coming to the PC this May. The game will be released via Valve’s distribution service, Steam, though there is still no page available to pre-order it.
Risen 3: Titan Lords – Cinematic Teaser Trailer
Posted on: 17 Apr 2014
Deep Silver has released a cinematic teaser trailer for Piranha Bytes’ upcoming Risen title, Risen 3: Titan Lords. Risen 3: Titan Lords aims to pull the player in to a handcrafted role-playing world full of rugged charm where every decision changes the course of the story. The game is scheduled for an August 2014 release. Enjoy!
Styx: Master of Shadows – New Screenshots
Posted on: 17 Apr 2014
Focus Home Interactive has released a new set of screenshots for Styx: Master of Shadows; an infiltration game with RPG elements developed by Cyanide Studio for PC. Styx: Master of Shadows will feature open levels and will sport numerous missions with various objectives as players climb up the Tower of Akenash – murder, information recovery, … Continue reading Styx: Master of Shadows – New Screenshots
War Thunder – Update 1.39 Rolls Our – Adds Support For User Generated Content
Posted on: 17 Apr 2014
Gaijin Entertainment has announced that update 1.39 for their WWII MMO mega-hit War Thunder is live. This major update is a milestone for Gaijin Entertainment as they release several new features including support for user generated content, squadron battles, the addition of even more planes, and early access to Ground Forces Expansion.
AMD On Why Mantle & DirectX 12 Are So Important; “DX12 Is The Result Of Common Goals”
Posted on: 17 Apr 2014
AMD has released two new videos in which the red team reveals the reasons why both Mantle and DirectX 12 are really important to PC gaming. As AMD noted, both Mantle and DirectX 12 will benefit existing customers, and will offer better performance for all games supporting them. Microsoft has been working with GPU hardware … Continue reading AMD On Why Mantle & DirectX 12 Are So Important; “DX12 Is The Result Of Common Goals”
Remember Me Looks Gorgeous With SweetFX At 8888×5000
Posted on: 17 Apr 2014
Remember Me is considered as one of the most underrated games of the last few years. Capcom’s third person action title – with a fighting style similar to the one found in Batman: Arkham series – did not meet critical acclaim, despite the fact that it was a pretty solid game. K-putt has managed to capture … Continue reading Remember Me Looks Gorgeous With SweetFX At 8888×5000