Posts by John Papadopoulos:
Titanic: Honor and Glory – Coming To PC, Xbox One & PS4, Gets New Amazing In-Game Footage
Posted on: 03 Sep 2014
We’ve been following this Titanic project for a couple of years. And while this game started as a Cryengine 3 project, the team behind it decided to ditch Crytek’s engine in favor of Unreal Engine 4, and revealed today that it will be coming to PC, Xbox One and PS4. And while there is no ETA … Continue reading Titanic: Honor and Glory – Coming To PC, Xbox One & PS4, Gets New Amazing In-Game Footage
Far Cry 4 – New Screenshots Revealed
Posted on: 03 Sep 2014
Alongside the new screenshots for Assassin’s Creed: Unity, a new batch of screenshots for Far Cry 4 have been revealed. Far Cry 4 is currently planned for a November 21st release on both old-gen and current-gen systems. We’ve contacted Ubisoft for a tech interview we declined for the moment as the team did not have enough … Continue reading Far Cry 4 – New Screenshots Revealed
Assassin’s Creed: Unity – New Screenshots Released
Posted on: 03 Sep 2014
A new set of screenshots from Assassin’s Creed: Unity hit the Internet yesterday. Naturally, these shots have been downsampled from a really high-resolution (like pretty much all screenshots for most games). Assassin’s Creed: Unity is planned for a November 11th release on PC, Xbox One and PS4. Enjoy, and kudos to our reader ‘Sikandar Ali’ … Continue reading Assassin’s Creed: Unity – New Screenshots Released
Metal Gear Solid V: The Phantom Pain – E3 2013 vs Gamescom 2014 Demo Comparison
Posted on: 03 Sep 2014
YouTube’s ‘GamePREMIERE’ has shared a side-by-side comparison of Metal Gear Solid V: The Phantom Pain’s E3 2013 and Gamescom 2014 demos. The thing you will notice immediately is that the TOD (Time Of Day) is different. Distant objects also look better in the E3 2013 demo, though this may be due to a DOF filter. … Continue reading Metal Gear Solid V: The Phantom Pain – E3 2013 vs Gamescom 2014 Demo Comparison
Armored Warfare – World Premier Public Gameplay Footage
Posted on: 02 Sep 2014
My.com and Obsidian Entertainment have released an exciting video showing off Armored Warfare gameplay footage for the very first time, as shown to the public at PAX Prime. In this video, Rich Taylor, Executive Producer at Obsidian Entertainment, goes through brand new, previously unseen gameplay footage, giving a more in-depth and detailed look at the … Continue reading Armored Warfare – World Premier Public Gameplay Footage
Titanfall – New Update Rolls Out Today, Adds New Mode Without Titans, Introduces Colorblind Options
Posted on: 02 Sep 2014
Titanfall fans rejoice, for a new update is scheduled to go live later today. This new update will add a new game mode – called Pilot Skirmish – in which players will duke it out without those handy Titans, and will introduce three colorblind options.
Silicon Studio Shows Off New Game Engine “Mizuchi”
Posted on: 02 Sep 2014
Back in April, we informed you about Silicon Studio’s new game engine for PC and current-gen consoles. Today, the team behind this new engine – called Mizuchi – has released a new trailer that can be viewed below. Although we still don’t know whether Silicon Studio’s next title will hit the PC, we do have … Continue reading Silicon Studio Shows Off New Game Engine “Mizuchi”
Battlefield: Hardline – Into the Jungle Trailer
Posted on: 02 Sep 2014
Electronic Arts has released a new trailer for Visceral’s upcoming Battlefield game, Battlefield: Hardline. Battlefield: Hardline brings the BF series to an all new cops and criminal fantasy inspired by some of the most popular TV crime dramas. The game is currently planned for a 2015 release. Enjoy and kudos to our reader Sikandar Ali … Continue reading Battlefield: Hardline – Into the Jungle Trailer
Lichdom: Battlemage – SLI Workaround Found, Offers Great Scaling
Posted on: 02 Sep 2014
Xaviant’s first-person caster has been released and while we are in the middle of our Performance Analysis, we felt the need to share one of our findings. Lichdom: Battlemage is a GPU-bound title and requires a high-end GPU at max settings. Unfortunately the game does not come – at least at this moment – with … Continue reading Lichdom: Battlemage – SLI Workaround Found, Offers Great Scaling
Unreal Engine 4-powered ‘Caffeine’ Gets Final Pre-Release Demo
Posted on: 02 Sep 2014
Incandescent Imaging’s Dylan has informed us about the release of the final pre-release demo for his upcoming Unreal Engine 4-powered game, Caffeine. As Dylan noted, the purpose of this final demo is to give all of you an early look at the atmosphere, visual style and the beginnings of the narrative.