About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Resident Evil Remaster HD Gets New Trailer

Posted on: 30 Oct 2014

Capcom has released a new trailer for the upcoming Remaster HD version of Resident Evil. Resident Evil Remaster HD is coming in early 2015, will be fully remastered with 5.1 surround support for a greater gaming atmosphere, and will offer two control schemes (classic control scheme for die-hard fans as well as an alternative scheme … Continue reading Resident Evil Remaster HD Gets New Trailer →

Assassin’s Creed: Unity Is Already Out In The Wild, PS4 User Leaks Footage From Final Version

Posted on: 30 Oct 2014

Assassin’s Creed: Unity officially releases in two weeks, however the PS4 version is already out in the wild. It seems that retailers are already breaking the game’s street date, and that some lucky owners are already playing this new Assassin’s Creed title. In other words, expect lots of stories with spoilers in various boards (so yeah, … Continue reading Assassin’s Creed: Unity Is Already Out In The Wild, PS4 User Leaks Footage From Final Version →

AC:U Community Developer – PC Framerate Not Locked, Official Specs Conservative On The GPU Side

Posted on: 29 Oct 2014

Assassin’s Creed: Unity is almost upon us and after that whole ‘parity’ thing that happened with its console versions, a lot of gamers wondered whether Ubisoft would lock the framerate of the PC version (you know, for ‘cinematic’ purposes). As Gabriel Graziani, Community Developer working at Ubisoft Montreal, confirmed, the PC version will have an unlocked … Continue reading AC:U Community Developer – PC Framerate Not Locked, Official Specs Conservative On The GPU Side →

Company of Heroes 2 – New Update Adds Observer Mode & Mod Tools

Posted on: 29 Oct 2014

SEGA and Relic Entertainment announced today that they are launching a brand new update for Company of Heroes 2 adding two new community features to the game – Observer Mode and Mod Tools. The update will go live on STEAM at 2PM PST.

Elite: Dangerous – Beta 3 Now Available

Posted on: 29 Oct 2014

Frontier Developments announced today that it has released Elite: Dangerous Beta 3. As the company noted, this third stage of Elite: Dangerous’ Beta test has rolled out to players, unlocking even more of the real Milky Way for exploration and introducing long-awaited features including multiple ship ownership and mining.

The Evil Within – New Update Adds 60FPS Cap Option & Letterbox Setting

Posted on: 29 Oct 2014

Bethesda and Tango Gameworks have released a new update for the PC version of The Evil Within. According to its changelog, this update adds a 60FPS cap option for those able to push such framerates, adds a Letterbox setting via which players can disable the letterbox “black bars” in the game settings, and fixes gameplay … Continue reading The Evil Within – New Update Adds 60FPS Cap Option & Letterbox Setting →

Assassin’s Creed: Unity – New Video Shows Off NVIDIA Optimizations

Posted on: 29 Oct 2014

Man, lots of NVIDIA videos today. Ubisoft has just released a new video for Assassin’s Creed: Unity, showing off the NVIDIA exclusive optimizations in the PC version of Assassin’s Creed Unity. This is also the first official PC footage from this latest Assassin’s Creed title, so make sure to give this video a go. Enjoy!

Crytek’s Free-To-Play Shooter, Warface, Gets NVIDIA’s GameWorks Treatment

Posted on: 29 Oct 2014

NVIDIA’s Andrew Burnes has informed us about a video that showcases the newly implemented NVIDIA GameWorks effects in Crytek’s free-to-play shooter, Warface. Via its latest update, Warface supports dynamic smoke effects, realistic turbulence, and persistent real-time PhysX particles from explosions that interact with the virtual environment as well as characters. As NVIDIA noted, owners of GTX760 graphics … Continue reading Crytek’s Free-To-Play Shooter, Warface, Gets NVIDIA’s GameWorks Treatment →

Unreal Engine 4 Gets Geomerics Enlighten Global Illumination Support, Showcasing Incredible Visuals

Posted on: 29 Oct 2014

Geomerics has released a new video, showing off its Global Illumination effects that have been implemented in Unreal Engine 4. As the company noted, it has explored how Epic’s latest physically-based lighting techniques interact with dynamic lighting through Unreal’s dynamic light types and Enlighten’s global illumination technology. The results are gorgeous, so make sure to … Continue reading Unreal Engine 4 Gets Geomerics Enlighten Global Illumination Support, Showcasing Incredible Visuals →

DSOGaming – The Detail – First Impressions + First 10 Minutes Playthrough

Posted on: 29 Oct 2014

Rival Games was kind enough to provide us with a review code for The Detail, and you can read below our first impressions. The Detail is a game that will surely catch your attention. Inspired by TV crime drama series and featuring an incredible art style, The Detail shows that there is still life to adventure titles.