Posts by John Papadopoulos:
Tom Clancy’s Rainbow Six Siege – Closed Alpha Phase Announced Exclusively for the PC
Posted on: 13 Mar 2015
Ubisoft has announced that the closed alpha phase for Tom Clancy’s Rainbow Six Siege will begin soon, and that it will be exclusive to the PC platform. Moreover, players can register for the Closed Alpha now at its official website. To celebrate the news, Ubisoft released a new trailer for Rainbow Six Siege that can … Continue reading Tom Clancy’s Rainbow Six Siege – Closed Alpha Phase Announced Exclusively for the PC
Super Mario Galaxy Imported in Unreal Engine 4
Posted on: 13 Mar 2015
YouTube’s member ‘CryZENx’ has been experimenting with Super Mario Galaxy and Unreal Engine 4, and has released a video showing the game running in Unreal Engine 4. This is definitely an interesting project, though we do have to note that it’s still a WIP project. It looks cool, so be sure to check it out!
Sebastien Loeb Rally Evo Gets Second Developer Diary
Posted on: 13 Mar 2015
PQube and Milestone have released the second dev diary for Sebastien Loeb Rally Evo. This second episode features Sergio Rocco, Lead Artist at Milestone, in conversation with Dino Lanaro, discussing the beauty and artistry inherent in Sébastièn Loeb Rally EVO. Sergio gives gamers the lowdown on 4 key concepts: the game’s aesthetic conception, the construction … Continue reading Sebastien Loeb Rally Evo Gets Second Developer Diary
Project CARS – Four New Locations Revealed
Posted on: 12 Mar 2015
Following yesterday’s delay announcement, Slightly Mad Studios and Bandai Namco unveiled today four new tracks coming to Project CARS. These new tracks are: Sonoma Raceway, Circuit de Spa-Francorchamps, Brno and Willow Springs International Motorsports Park. In addition, Bandai Namco revealed some new screenshots from these new tracks that can be viewed below.
Homefront: The Revolution Is Alive, Planned for 2016 Release on PC & Current-Gen Consoles
Posted on: 12 Mar 2015
Deep Silver unveiled that Homefront: The Revolution is alive and is being developed by a new team. Deep Silver Dambuster Studios is the new studio that is currently responsible for developing the upcoming open-world FPS, Homefront: The Revolution. In addition, the publisher unveiled the packshot of the game that can be viewed below.
Mortal Kombat X – Johnny Cage & Sonya Blade Return, New Trailer Focuses on the Cage Family
Posted on: 12 Mar 2015
Warner Bros and NetherRealm Studios released a new trailer for Mortal Kombat X, revealing that Johnny Cage and Sonya Blade will return in this latest part of the Mortal Kombat series. In addition, the publisher has released a new trailer dedicated to the Cage family that can be viewed below. Enjoy!
Cities: Skylines Sells 250K Units in Its First 24 Hours
Posted on: 12 Mar 2015
Paradox Interactive today revealed that Cities: Skylines, the critically and commercially acclaimed city simulation game for PC, Mac and Linux, has sold an incredible 250,000 copies, including pre-orders, in its first 24 hours on sale, shattering sales records for every previous game in the Paradox catalogue released within the same period of time.
CD Projekt RED on Post-Launch “The Witcher 3” Comparisons: “There’ ll be fragments where the game looks worse”
Posted on: 12 Mar 2015
During an interview with GamePressure, Adam Badowski, Managing Director of CD Projekt RED, admitted that there will be some fragments where the game won’t look as good as its first E3 gameplay footage. Adam explained the reasons behind this, so keep reading before deciding to bring the hammer down on CD Projekt RED.
Evolve – Patch 1.1 Adds FOV Slider, Improves DirectX Stability & Support for Shared Memory GPUs
Posted on: 12 Mar 2015
Turtle Rock Studios has released a new patch for Evolve that adds a FOV slider, improves DirectX stability, as well as support for 21:9 monitors and for shared memory GPUs. This update will be auto-downloaded from Steam, and you can view its complete changelog below.
Star Citizen Will Be around 100GB in Size, Major Patches May Come Close to 20GB in Size
Posted on: 12 Mar 2015
Star Citizen’s director of game operations, Jeremy Masker, revealed that Star Citizen’s client size will be around 100GB and that patches may weight over 20GB. Crazy numbers for such a highly anticipated game, right?