Sebastien Loeb Rally Evo Gets Second Developer Diary

PQube and Milestone have released the second dev diary for Sebastien Loeb Rally Evo. This second episode features Sergio Rocco, Lead Artist at Milestone, in conversation with Dino Lanaro, discussing the beauty and artistry inherent in Sébastièn Loeb Rally EVO. Sergio gives gamers the lowdown on 4 key concepts: the game’s aesthetic conception, the construction of the tracks with a dedicated editor, one of Rally’s most iconic tracks and events – Pikes Peak, and the decision to develop exclusively for current-gen platforms. PQube recently announced that this WRC racing game will be also coming to the PC in Autumn 2015. Enjoy!

SLRallyEVO - Dev Diary Artist

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email