Posts by John Papadopoulos:
MGS V: The Phantom Pain Will Be Kojima’s Last MGS Game, Konami Seeking Staff for next Metal Gear
Posted on: 20 Mar 2015
There is no doubt that Hideo Kojima is one of the most talented video-game designers and producers. A couple of years ago, Hideo wanted to put an end to the Metal Gear Solid series, something that Konami did not accept. I mean, how can you end a franchise that has been so commercially successful to … Continue reading MGS V: The Phantom Pain Will Be Kojima’s Last MGS Game, Konami Seeking Staff for next Metal Gear
Life is Strange – Episode 2 Gets Launch Trailer
Posted on: 20 Mar 2015
Square Enix and DONTNOD Entertainment have released the launch trailer for the second episode of Life is Strange. In Episode 2: Out of Time you will start to see much of your choices affecting the story in a lot of different ways, be prepared for some surprises. You will also discover new locations as Max … Continue reading Life is Strange – Episode 2 Gets Launch Trailer
Giana Sisters: Dream Runners Announced, First Details & Screenshots
Posted on: 20 Mar 2015
Black Forest Games and EuroVideo announced today Giana Sisters: Dream Runners; an accessible, competitive, instantly-fun multiplayer racer for up to 4 players coming this Summer on PC. In order to celebrate this announcement, EuroVideo revealed the first details, as well as some screenshots and a trailer for this new title.
Star Wars: Battlefront Will Officially Debut at Star Wars Celebration Event next Month
Posted on: 19 Mar 2015
DICE and EA have just announced that Star Wars: Battlefront will be officially revealed at the Star Wars Celebration event that takes place next month. Although the company did not reveal much, we kind of expect to see the first gameplay video and screenshots from this upcoming Battlefront title.
Cities: Skylines – Patch 1.0.6b Released
Posted on: 19 Mar 2015
Colossal Order has released the first patch for its city builder, Cities: Skylines. This patch improves the building effect radius (as it’s now more accurate), nerfs parks (that previously resulted in decreasing commercial demand), slightly improves road upgrade tool, and adds a a Film grain slider. This update will be auto-downloaded from Steam, and you … Continue reading Cities: Skylines – Patch 1.0.6b Released
EVE: Valkyrie – Fanfest 2015 Gameplay Trailer
Posted on: 19 Mar 2015
CCP Games has released a new gameplay trailer for EVE: Valkyrie, putting us in the cockpit of a heavily-armed starfighter in the most realistic zero-G shooter available on any platform. EVE: Valkyrie is currently being developed for Oculus Rift (PC) and Project Morpheus (PS4), and promises to feature intense team-based dogfights, immersive VR gaming technology, and the dark sci-fi … Continue reading EVE: Valkyrie – Fanfest 2015 Gameplay Trailer
Dying Light On Track to Become Techland’s Most Successful Title, 3.2 Million People Played
Posted on: 19 Mar 2015
Techland announced today that within 45 days since launch, the count of Dying Light players reached 3,200,000 people. With that timeframe applied, it makes Dying Light the most popular title in the company’s history. In order to celebrate it, the team has also released an infographic that can be viewed below.
The Witcher 3 Runs with 60fps at Ultra Settings on Intel i7-4790 with GTX980, Gets New Screenshot
Posted on: 19 Mar 2015
The Witcher fans, here is something special for you today. Yesterday we reported about the game’s lack of support for DX12 and a draw distance slider. Today, however, we are bringing you some good news (alongside a new screenshot).
The Witcher 3 – Draw Distance Won’t Be Adjustable, No Plans For DX12 Support + 4K Resolution Screenshot
Posted on: 19 Mar 2015
Gamepressure has updated its “The Witcher 3” FAQ with some new information from CD Projekt RED about this highly anticipated RPG. According to the developers, PC gamers won’t be able to adjust the game’s draw distance. CD Projekt RED claimed that most distances (e.g. for meshes) are set in assets, meaning that while there will … Continue reading The Witcher 3 – Draw Distance Won’t Be Adjustable, No Plans For DX12 Support + 4K Resolution Screenshot
Brigade – New GTC 2015 Video Shows This Real-Time Path Tracer Engine in Its Full Glory
Posted on: 19 Mar 2015
OTOY has just released a new GTX 2015 video for its amazing real-time path tracer engine, the Brigade Engine. Contrary to all previous videos, this time OTOY has managed to minimize the noise side effect that was present in all previous videos. This video shows the future of the lighting system for video-games, so be … Continue reading Brigade – New GTC 2015 Video Shows This Real-Time Path Tracer Engine in Its Full Glory