Posts by John Papadopoulos:
HITMAN Gets Beta Launch Trailer
Posted on: 08 Feb 2016
Square Enix has released the beta launch trailer for HITMAN. The HITMAN Beta is set at a top secret recruitment and training facility and revolves around how Agent 47 joined the ICA. The beta phase of HITMAN begins on February 19th on the PC. Enjoy!
Rise of the Tomb Raider – DirectX 12 Option Appears On The Game’s Launcher
Posted on: 08 Feb 2016
It appears that Nixxes is currently working on a DX12 update for the PC version of Rise of the Tomb Raider. As you may have heard, a DX12 .dll file was included in the PC version of the game. And while the game does not currently support Microsoft’s latest API, the first PC patch that was … Continue reading Rise of the Tomb Raider – DirectX 12 Option Appears On The Game’s Launcher
First-Person Shooter In The Universe Of DUST 514 Is Under Development, Powered By Unreal Engine 4
Posted on: 07 Feb 2016
CCP has announced that a new first-person shooter game, set in the universe of DUST 514 and EVE: Online, is currently under development. This game is being developed by the Shanghai studio CCP Rouge, will be powered by Unreal Engine 4 and will be most probably officially revealed during the EVE Fanfest on April 21st.
Pirate Scene Group 3DM Suspends Cracks In Order To Measure PC Sales, Denuvo Too Powerful To Be Cracked?
Posted on: 07 Feb 2016
Pirate scene group 3DM, best known for cracking earlier versions of Denuvo, has announced that it will stop releasing cracks for single-player games this year. According to 3DM’s leader, Bird Sister, this is done in order to measure the impact of cracks on PC sales, however we are certain that Denuvo played a huge part … Continue reading Pirate Scene Group 3DM Suspends Cracks In Order To Measure PC Sales, Denuvo Too Powerful To Be Cracked?
The Division’s Developer: “We do have to keep it in check with the consoles”, unfair to push it far away from them
Posted on: 07 Feb 2016
We’ve already said that The Division – based on its closed beta build – has been slightly downgraded from its E3 tech demos. And according to an Ubisoft developer, the PC version – while looking better than the console versions – does not push the graphical envelope so that it can stay close to the … Continue reading The Division’s Developer: “We do have to keep it in check with the consoles”, unfair to push it far away from them
Tom Clancy’s The Division – In-Game Versus Real Manhattan Video Comparison
Posted on: 06 Feb 2016
YouTube’s ‘showshowshowshow’ has shared a comparison video between The Division’s in-game and the real Manhattan city. It’s a really interesting video, showing how close to the real thing the game actually came. Enjoy!
NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 Is Locked At 30FPS
Posted on: 05 Feb 2016
NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 has just been released on the PC and, as you may have guessed from the title, it is locked at 30fps. Not that it really surprises as this is another game from Bandai Namco that is locked at 30fps, however after what has happened with the previous part of … Continue reading NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 Is Locked At 30FPS
TrackMania Turbo To Be Released On March 25th
Posted on: 05 Feb 2016
Ubisoft announced today that TrackMania Turbo, the latest installment in the TrackMania franchise developed by Nadeo will be released on the PC on March 25th. In order to celebrate this announcement, Ubisoft released three new screenshots and a trailer that can be viewed below.
XCOM 2 – Official Launch Trailer Released
Posted on: 05 Feb 2016
2K Games has released the launch trailer for Firaxis’ XCOM 2. XCOM 2 is the sequel to the award-winning strategy game, XCOM: Enemy Unknown, and releases today. Stay tuned for our PC Review from Matt. Enjoy!
Rise of the Tomb Raider – First PC Patch Released, Improves HBAO+ & SLI Performance
Posted on: 05 Feb 2016
Crystal Dynamics and Nixxes have released the first PC update for Rise of the Tomb Raider. According to the changelog, this patch introduces a new graphics option ‘Specular Reflection Quality’ to enhance resolution and reduce aliasing of specular reflections, improves HBAO+ and SLI performance, fixes SLI glitches during water/snow effects, and packs various fixes for … Continue reading Rise of the Tomb Raider – First PC Patch Released, Improves HBAO+ & SLI Performance