About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Rumour: Cyberpunk 2077 will support both real-time ray tracing and NVIDIA’s Hairworks [UPDATE: Fake]

Posted on: 28 Aug 2018

It appears that CD Projekt RED’s new role-playing game, Cyberpunk 2077, will support real-time ray tracing tech as well as NVIDIA’s Hairworks tech. This information comes from a leaked video which showcases the in-game graphics menu of Cyberpunk 2077.

Lucius III has been announced, coming to Steam later this year

Posted on: 28 Aug 2018

Shiver Games has announced that Lucius is returning to Steam in 2018 for the last time. In a whole new narrative experience, he now returns to his old neighborhood of Winter Hill. The path will be a difficult one, with trials and tribulations waiting ahead.

ArtEngine introduces new feature to synthesise PBR materials direct on-mesh, cuts texturing time by 90%

Posted on: 28 Aug 2018

Artomatix has announced a new application of its ArtEngine product for studios that is set to fundamentally change how 3D content is being created, with the news that they now support the synthesis of full PBR materials directly on the surface of a 3D mesh. This allows ArtEngine from Artomatix to cut model texture time … Continue reading ArtEngine introduces new feature to synthesise PBR materials direct on-mesh, cuts texturing time by 90%

Cyberpunk 2077 – First gameplay trailer released, shows 48 minutes from the Gamescom 2018 demo

Posted on: 27 Aug 2018

And the moment all players have been waiting for has arrived. CD Projekt RED has released the first gameplay trailer for Cyberpunk 2077, showcasing the demo that was showcased at this year’s Gamescom 2018 event.

Here are 16 minutes of gameplay footage from Battlefield 5 with real-time ray tracing enabled

Posted on: 27 Aug 2018

YouTube’s ‘SkilledRebuilds’ has shared a video, showing 16 minutes of gameplay footage from the Gamescom 2018 build of Battlefield 5. In this video, real-time ray tracing was enabled and the game was running on a single RTX 2080Ti graphics card.

Streets of Rage 4 has been officially announced, first gameplay footage revealed

Posted on: 27 Aug 2018

DotEmu and SEGA have announced that they are working on a brand new part in the Streets of Rage beat em up series. The game will be developed by Lizardcube, Guard Crush Games and Dotemu, and its debut trailers has been released (featuring small doses of gameplay footage).

Remedy is working on a third unannounced game

Posted on: 27 Aug 2018

During its Gamescom 2018 real-time ray tracing presentation, Remedy revealed that it is working on a third unannounced game. Remedy is currently working on Control (and owns the IP) and on the story mode for CrossFire 2, is further developing its Northlight Engine, and is working on this third unannounced project.

Monster Hunter World does not properly detect the number of CPU cores, one main thread dedicated to anti-debug code

Posted on: 27 Aug 2018

Modder Kaldaien has announced that he will no longer develop his Special-K mod for Monster Hunter World, stating that Capcom’s anti-debug code seriously messes things up for modders. Not only that, but the modder has discovered some pretty interesting details about how the engine handles and uses its cores, and these findings could potentially explain … Continue reading Monster Hunter World does not properly detect the number of CPU cores, one main thread dedicated to anti-debug code

Real-time ray tracing presentations for Assetto Corsa Competizione, Atomic Heart and Mechwarrior 5

Posted on: 26 Aug 2018

At this year’s Gamescom event, KUNOS Simulazioni, Mundfish and Piranha Games showcased their real-time ray tracing effects for Assetto Corsa Competizione, Atomic Heart and Mechwarrior 5, respectively. These presentations will give you an idea at how these developers will implement real-time ray tracing in their games, so we strongly suggest watching them.

Brutal Doom V21 beta is now available for download, features new fatalities, better blood graphics and more

Posted on: 26 Aug 2018

Modder ‘Sergeant_Mark_IV’ has released a brand new version of his incredible Brutal mod for id Software’s classic shooter, Doom. According to the release notes, Brutal Doom V21 comes with new fatalities, new and better blood graphics, new sound effects, new balance changes, bugfixes, new weapons, and so much more.