MechWarrior Online – Server Expansion Now Live, Lag Reduced By Up To 75%

Piranha Games announced today that the global server expansion for the popular online game, MechWarrior Online is complete with servers now online for Europe out of Strassbourg. Ping lag for players has been reduced in some areas by more than 75% with the average ping time reduced by 50%, a whopping margin for InnerSphere pilots who reside outside North America. Servers in the Oceanic part of the world are scheduled to be online early next month.

 

As the press release reads, the expansion of the server center was completed in just over two months by the dedicated team at Vancouver-based Piranha Games tasked with implementing the global, state-of-the-art network.

MechWarrior Online is currently entering in its final phase of feature implementation, which includes tightening the competition for its core fan base on a global level by implementing the new server locations.

Russ Bullock, president of developer and publisher of Piranha Games, said:

“The MechWarrior Online community has always been competitive by nature given the fundamentals of the MechWarrior gameplay, and now that we’ve added European servers a huge portion of our player base that lives in that region can experience MechWarrior Online at the highest competitive level.”

3 thoughts on “MechWarrior Online – Server Expansion Now Live, Lag Reduced By Up To 75%”

  1. Game does quite well. Been playing since Closed Beta and after IGP went bankrupt and PGI managed to get the license themselves without golden mech BS and such, the game has been progressing quite nicely.

    Although, it would be nice to get new maps, but at least the older maps are being updated.
    E.g. River City was updated and is great and Forest Colony is next.

    Edit: Also about European stats:
    https://pbs.twimg.com/media/CKgCKFPUMAEBUuP.jpg:large

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