Capcom has lifted the review embargo for all GPUs for Pragmata. Powered by the RE Engine, it’s time now to benchmark it and examine its performance on PC.
For our benchmarks, I used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX 6900XT, RX 7900XTX, RX 9070XT, as well as NVIDIA’s RTX 2080Ti, RTX 3080, RTX 4090, RTX 5080, and RTX 5090. I also used Windows 10 64-bit, the GeForce 595.97, and the Radeon Adrenalin Edition 26.3.1 drivers.
Capcom has added a respectable number of PC graphics settings to tweak. PC gamers can adjust the quality of Textures, Hair, Meshes, Shadows, and more. The game also supports NVIDIA DLSS 4.5 and AMD FSR 3.1. However, there is no support for Intel XeSS 2.0.
Pragmata does not have a built-in benchmark tool. So, for our tests, I used this scene. From what I could see, this is one of the most demanding scenes you can find early in the game. Also note that in this article, we’ll be focusing on the rasterized version. You can find our DLSS 4 and Path Tracing benchmarks here.
At 1080p/Max Settings, all of our GPUs are able to push framerates over 60FPS. Yes, even the NVIDIA RTX 2080Ti, can provide a smooth gaming experience. Let’s not forget that it has 11GB of VRAM. As such, it does not appear to hit a VRAM wall, though you might want to use a setting lower than Max (just to be sure).
Except for the NVIDIA RTX 2080Ti, all of our other GPUs were able to run the game with 60FPS at 1440p/Max Settings. The AMD Radeon RX 6900XT was a bit faster than the NVIDIA RTX 3080. The AMD Radeon RX 9070XT was able to match the performance of the RX 7900XTX. On the other hand, the NVIDIA RTX 5080 was a bit faster than both the AMD Radeon RX 7900XTX and the RX 9070XT.
Finally, at Native 4K/Max Settings, our top five GPUs were able to provide a smooth gaming experience. The only GPU that dropped to 57FPS was the AMD Radeon RX 9070XT. However, if you use a FreeSync monitor, you will get a smooth gaming experience.
It’s also worth noting that I did not experience any major stutters during my tests. Everything felt great and smooth. The keyboard and mouse controls were great and responsive. I also did not have any crashes or stability issues.
Graphics-wise, Pragmata looks great. However, the game gets to a new level with Path Tracing. With Path Tracing, Pragmata looks incredible. Due to the small environments, it may not impress you in the same way Resident Evil Requiem did. However, there is no doubt that this is a gorgeous-looking title.
Now, I’ve seen some ridiculous takes on X/Twitter, where people are trashing Path Tracing. This feels like the DLSS 5 situation all over again. These accounts are clearly farming views. That’s the only logical explanation. Otherwise, they need to touch some grass and go outside to see how light actually behaves in the real world. And people constantly fall for these. So, serves you right, I guess?
Seriously, the only people who constantly complain about new tech features are those who can’t afford them. The same thing happened with DLSS 3 Frame Generation. Once people tried inferior versions like AFMF or Lossless Scaling, they suddenly started calling Frame Gen revolutionary. That is the definition of hypocrisy.
And look, there’s nothing wrong with not being able to use these new features. You can enjoy your games however you want. If you don’t have a GPU capable of Path Tracing, just play the rasterized version and enjoy it. But trying to justify your decision with stupid excuses only makes you look like an utter idiot. We had people like this back in the 3DFX days. Hell, why go that far behind? People were calling Crysis an unoptimized mess for melting every GPU (and no, they were not referring to its inability to take advantage of more than one CPU core). I kid you not. But then, ten years later, they were calling it revolutionary. The same thing happened with Batman: Arkham Knight. So, this is nothing new. The only difference now is that social media has amplified their “bubble world” and nothing more.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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