Sony has just revealed that Death Stranding 2: On the Beach will have Ray Tracing effects on PC. From what I know, this is the first game using the Decima engine that supports Ray Tracing on PC. So, this should please a lot of PC gamers who have been looking forward to it.
As Sony stated, Nixxes has used Ray Tracing to enhance the game’s reflections and ambient occlusion. When enabled, ray-traced reflections are applied to surfaces such as water and tar. On the other hand, ray-traced ambient occlusion applies ambient lighting effects to scenes, resulting in more realistic shadows in crevices, corners, and between objects.
Do note that these RT effects were not included in the PC requirements that Sony shared a while back. In other words, those PC specs were for the rasterized version. So, make sure to keep that in mind. These Ray Tracing effects will, obviously, increase the game’s CPU and GPU requirements.
Death Stranding 2: On the Beach sees Norman Reedus, Léa Seydoux, and Troy Baker return to the game. They are joined by Elle Fanning, Shioli Kutsuna, and Academy Award-winning film director George Miller.
The game follows Sam as he embarks on an inspiring mission of human connection. Joined by old companions and new comrades, he sets out on a journey beyond the UCA. Players will traverse a world beset by otherworldly enemies to save humanity from extinction.
The PC version will have uncapped framerates and support for ultrawide monitors. It will also support the DualSense controller. Plus, you can expect support for pretty much all the PC upscalers. In other words, there will be support for NVIDIA DLSS, AMD FSR, and Intel XeSS.
Sony will release Death Stranding 2 on PC on March 19th. The publisher has not provided us with a review code, so we won’t have a day-1 PC Performance Analysis. However, I’ve already pre-ordered. Thus, I will most likely share my initial PC performance impressions when it comes out.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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