Duke Nukem fans, here is something special for you today. An unofficial PC port of the Nintendo 64 exclusive Duke Nukem game, Duke Nukem Zero Hour, has just been released. For the first time, PC gamers can enjoy this third-person Duke Nukem game on their PC.
Duke Nukem Zero Hour: Recompiled is a project that turns the old N64 version of the game into a modern PC port with lots of new features and improvements. It uses the RT64 rendering engine to add many of these upgrades, giving the classic game a fresh, updated look.
This is basically similar to the unofficial PC ports of all the other console-only games we’ve covered in the past. In other words, it does not contain any assets. As such, you’ll also need its ROM file, otherwise, you won’t be able to run it. To be more precise, you’ll need the North American version.
Right now, Duke Nukem Zero Hour: Recompiled does not support the mouse. This may be a bummer for some PC gamers, so I hope the devs will implement it via a new update.
Duke Nukem Zero Hour: Recompiled has support for high framerates and widescreen monitors. As such, you will be able to play at any framerate you want thanks to the functionality provided by RT64. Game objects and terrain, texture scrolling, screen effects, and most HUD elements are all rendered at high framerates.
In future versions, the team behind this unofficial PC port plans to add support for Ray Tracing. This will be done via RT64. They also plan to bring higher-quality models.
You can go ahead and download this unofficial PC port from this link.
In case you are into projects like these, you can also download the unofficial PC port of Super Mario 64, Mario Kart 64, Crash Team Racing, The Legend of Zelda: Ocarina of Time, Majora’s Mask, Perfect Dark, Jak & Daxter, and Sonic Unleashed.
Have fun!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Links to his articles instead of the mod link?
This iste has become a joke.
He always does this, you need to feed his addictions somehow.
You clearly didn't read the article, or even browse it. The link is right there near the bottom.
"You can go ahead and download this unofficial PC port from this link."
You clearly didn't get his point, he was referencing the final paragraph in the article where he mention other mods/recomps.
"Recompiled does not support the mouse. "
thats the whole point. Give it and land of the babes to asrpyr, they know what to do.
😎
https://www.youtube.com/watch?v=T5QzyazQwMw&t=
This is amazing! Thanks for sharing!
Hopefully they add mouse support, keyboard controls alone are a nightmare.
These recomp ports are like what if a japanese dev ported his console game to PC. That is to say, not likely to happen.
Absolutely not, most of the recomp projects that are out have native mouse support (if the game is suitable for) or it gets implemented if there's popular demand. And to be honest there's no point complaining about recomp projects, they're extremely difficult to develop, are free despite the ROM requirement, and they're a far better alternative to emulation, just enjoy.
What i wanted to say is that these recompilations provide the bare minimum for a port, like a japanese port. I can only think of one game that supports mouse controls, Perfect Dark, but maybe there are others.
Sonic Unleashed and Super Mario 64 recomp projects both have mouse support, Ship of Harkinian also support mouse for camera control, it has been added through an update.
Keep in mind they’re regular people and not entire studios doing these recomp projects, while it’s entirely justified to criticize lack of mouse supports in a paid Japanese port done by a studio, one can be indulgent for a free fanmade project. And i’m convinced they will add it in a future update for this DN Zero Hour port.
Surprised you can't run it through Rednukem like DN64.
Why would they leave out mouse support early on? That's the whole point of pc ports.