NVIDIA has shared a video, giving us our first look at Bloober Team’s Cronos: The New Dawn with Ray Tracing and DLSS 4. Cronos: The New Dawn will support DLSS 4 with Multi-Frame Gen at launch. However, we don’t yet know exactly how Ray Tracing will be used in the game, since the devs haven’t shared any additional details about it.
Cronos: The New Dawn takes place in a dark world where old, rough buildings mix with strange future tech. According to the devs, you’ll experience an exciting story that connects the past and the future.
In this game, you will assume the role of a Traveler who acts as an agent for the enigmatic Collective. Your task will be to scour the wastelands of the future in search of specific time rifts that will transport you back to 1980s-era Poland.
Players will have to locate key people from the past who perished in the ensuing apocalypse. Using their all-powerful Harvester, players can extract their Essences and have them accompany them into the future.
The enemies you’ll encounter in this game will be nightmarish creatures, born from the remnants of humanity. To defeat them, you’ll have to make full use of your arsenal.
From the looks of it, Cronos: The New Dawn will be the most action-oriented game of Bloober Team. It appears that the team has learned a lot from its collaboration with Konami for Silent Hill 2 Remake. Thus, I’m kind of looking forward to it.
Bloober Team will release Cronos: The New Dawn on September 5th. For what it’s worth, we’ve already gotten a PC review code. So, expect a day-1 PC Performance Analysis. You can also find its PC requirements here.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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All the ray tracing tech can't make this game rise above a cheap Dead Space knockoff