GTA San Andreas RTX Remix

NVIDIA RTX Remix Open Beta begins on January 22nd, allowing PC gamers to mod classic games like Oblivion, Call of Duty 2, Skyrim, Tomb Raider and more with Full Ray Tracing/Path Tracing

NVIDIA just shared some exciting news. The Open Beta for NVIDIA RTX Remix is starting on January 22nd. During this beta phase, modders can use the RTX Remix Creator Tool to mod older games that use DirectX 8 and DirectX 9 with fixed-function pipelines.

This basically means that modders will finally be able to offer Full Ray Tracing/Path Tracing Mods for games like Oblivion, Skyrim, Manhunt, STALKER, Need for Speed Underground 2, Call of Duty 2, Tomb Raider, and Grand Theft Auto: San Andreas. In the past, we’ve shared some WIP RTX Remix mods for most of these games. So, once NVIDIA RTX Remix Open Beta comes out, we expect most of them to be fully playable in record time.

NVIDIA RTX Remix is a cool tool that lets game modders upgrade older games with features like full ray tracing, NVIDIA DLSS, and NVIDIA Reflex. It also helps them add modern-looking stuff called physically-based rendering (PBR) assets. Plus, there are smart AI tools to make the game’s textures look even better.

Here are a couple of screenshots that showcase the possibilities of the AI Generative Texture Tools.

NVIDIA RTX Remix AI Generative Textures-1NVIDIA RTX Remix AI Generative Textures-2

And there you have it. With this Open Beta, modders will finally be able to overhaul our classic PC games. Hell, even without these tools, we got some mind-blowing Path Tracing Mods for classic PC games. Doom RTX, Quake RTX, Half-Life RTX and Serious Sam RTX look incredible. If you haven’t played them, we highly recommend doing so.

Sadly, I still won’t be able to experience one of my favourite games with Ray Tracing/Path Tracing. And that game is Doom 3. Doom 3 uses the OpenGL API, and NVIDIA RTX Remix does not support it. So, that kind of sucks. But hey, at least I hope we’ll get a Path Tracing Mod for the first Unreal game. Now that would be cool.

As always, I’ll be sure to keep you posted about all the latest RTX Remix Mods. So, stay tuned for more!

21 thoughts on “NVIDIA RTX Remix Open Beta begins on January 22nd, allowing PC gamers to mod classic games like Oblivion, Call of Duty 2, Skyrim, Tomb Raider and more with Full Ray Tracing/Path Tracing”

  1. Wasn’t this out a while ago? I thought it entered open beta phase around the time the 40 series launched.

    1. It’s available on Github in a sort of technical preview, but I don’t think NVIDIA has ever released a public beta via their own website. I’m also pretty certain it doesn’t include the AI texture tools mentioned here.

      1. Ah okay that explains it. I’d seen stuff like Max Payne 1 running with really ugly lighting, all the character models looking like they’d been covered by baby oil, and all the textures unchanged from their original look so I’m guessing those were done with that version.

  2. With this modders wil be giving Skyrim another 10 years lifespan… imagine the amount of articles made by John about all the newest RTX mods.

  3. Bioshock 1/2 could use ai texture mods and rt since it’s a watery confined area might look pretty neat. Dishonored series. I wish they’d have a standalone FG utility for games too, throw in dlss2. Fear would be kinda cool also. LA Noire, bully etc lots of classics to update.

  4. Sadly, I still won’t be able to experience one of my favourite games with Ray Tracing/Path Tracing. And that game is Doom 3. Doom 3 uses the OpenGL API, and NVIDIA RTX Remix does not support it. So, that kind of sucks.

    John, maybe you won’t need to wait for too long after all, because NVIDIA has OpenGL support on their roadmap for RTX Remix:

    https://uploads.disquscdn.com/images/59502c312d62283138f5f77aff3f9978cb0d1845e03aff80840d27ec004e5a53.png

    And DOOM 3 definitely has a fixed-function pipeline, too, which means an RTX Remix port should be doable:

    https://uploads.disquscdn.com/images/cbd7299af2640b64c3c75bf794de4a9f3eef0dc100c2e50c540b71edd4582ca0.jpg

    Personally, I’m looking forward to that one as well.

    1. Yeah DXVK is so good these days I use it on almost every game pre DX 12 or Vulkan. Doesn’t even need to build shader cache anymore. Can completely fix bad ports like the first Jedi Fallen Order game. Reshade works great with it to.

      With RT needing so much overhead from the CPU maybe DXVK should just be the target.

  5. Would love to see the texture tools in something like KOTOR 1,2, Witcher 1 (all those games shared the same engine) and the Thief games.

  6. Once Again,, nVidia makes pure friKKing magic!
    One more Revolution here!

    There is nVidia and there is nVidia!

    Amazing!!

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