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Epic Games highlights the key features of Unreal Engine 5.3

Epic Games has shared a new video, highlighting the key features of Unreal Engine 5.3. Epic Games has just released this new version of UE5 to everyone, meaning that game developers can now use it in their games.

As well as enhancements to core rendering, developer iteration, and virtual production toolsets, Epic has introduced new experimental rendering, animation, and simulation features. Creators can now get their hands on cinematic-quality volumetric rendering, orthographic rendering, a Skeletal Editor, panel-based Chaos Cloth, and support for SMPTE ST 2110.

Unreal Engine 5.3 brings Nanite improvements, including faster performance for masked materials and the ability to represent a greater range of surfaces. Moreover, Lumen with Hardware Ray Tracing now supports multiple reflection bounces and offers faster performance on consoles. VSM, TSR, Hair Grooms, Path Tracing, and Substrate all also see advancements.

For what it’s worth, I don’t know any developer using Unreal Engine 5.3 for their games. Most of the devs are currently developing their games in UE5.1 and UE5.2.

You can find the full list of tweaks, fixes, and changes for Unreal Engine 5.3 here.

Speaking of Unreal Engine 5, I suggest taking a look at these fan remakes. For instance, we have these faithful remasters of Dark Souls and Dark Souls 3. Then we have this amazing fan remake of STALKER. Let’s also not forget this Grand Theft Auto 6 fan concept in UE5. Last week, we also shared fan remasters World of Warcraft and Need for Speed: Most Wanted. And lastly, you can find fan remakes of Death StrandingFinal Fantasy 9Fallout 4ARK: Survival AscendedFallout 4Resident Evil’s Spencer MansionNeed for Speed: Most Wanted and Skyrim’s Whiterun. All of them are cool, so make sure to watch them.

Enjoy!

Unreal Engine 5.3 Feature Highlights

26 thoughts on “Epic Games highlights the key features of Unreal Engine 5.3”

    1. and yet….aaand yet, unreal engine still has the most amount support from both developers and indies. unlike other developer tools that are left forever broken. it’s been years since CryEngine has made any updates to their tools. which their community has been left in the dust for so long.

    2. Honestly, how is that even possible, when every major devs and even Nvidia and AMD are working with them. You would think this would be the very best engine thats around with all these support. But it turns out to be unoptimized af. Like Euphoria engine from RDR2 looks and play infinitely better

  1. After I have seen so many bad games from Unreal Engine 5 , I lost my intrest on unreal Engine 5 updates, maybe sometimes wrong with Engine itself where the game turn out badly optimised on next gen console which runs in 30fps and PC which demand more VRAM from graphic card , where in house game engine like RE engine from Capcom has good optimization for PC with Direct 12 support
    Maybe you should cover game Engine update about Unity or Ren’Py and Godot etc.

    1. Don’t bet on it, all this site is these days is nothing but sperging nonstop about Unreal 5 or fan remakes on Unreal 4/5.

      Rarely talks about excellent indie games unless commenters mention them.

      1. Exaggerate much?

        In the last 30 articles there is only one article about UE5 and none about remakes in Unreal Engines.

        Unreal Engines are the most popular engines among Developers and have been for two decades. Why wouldn’t one expect there to me some articles covering it?

          1. What game site doesn’t have Starfield articles plastered all over it? It’s big news right now. At least John’s not pushing Starfield, the buggy Bethesda mess, as the greatest game ever like is common on Mainstream Media.

          2. “What game site doesn’t have Starfield articles plastered all over it?”

            So? Is that your excuse, everyone does it, so it’s ok?

            “At least John’s not pushing Starfield”

            He is definitely pushing it, that’s what these stories are for, even if his main intention is monetizing it. But that’s what happens when you follow the audience instead of making it as an original thinker, no one cares what John says, most commenters here barely read what he writes.

          3. I’m not making excuses for John. He can stand up for himself if he thinks defending himself is worth bothering with in this instance. In this case the issue isn’t Starfield coverage with you though so I doubt he cares.

          4. “In this case the issue isn’t Starfield coverage with you though”

            Don’t know what that means, what i said is a basic fact, he picks the popular game and start making tons of post about it, because that’s what hack writers do, as you also pointed out.

  2. Unreal 5 has pretty much been a disaster so far imo. There is some evidence that most of the blame belongs to Developers because they don’t use the engine properly. I don’t know if that is true or if UE5 is the sole problem but it’s obvious that Developers are going to use it more than any other engine in the near future regardless.

      1. If only solutions to problems were so easily resolved. Unreal engine use is not going to die. It’s going to expand in the near future. According to the people that know far more about programming than I the main reasons are that it’s easy to learn and there is a huge library of tools available to programmers to make developing games easier.

        Developers like easy. Less effort on their part is what they want.

        The only thing is that UE5 may not be so easy to learn this time but I will leave that to the programmers that visit this site to comment on as I have no idea.

  3. Unreal Engine, attracting amateur developers from far and wide, hoping to make the next blockbuster game with state-of-the-art graphics.

    But alas, the fancy 3D raytraced trailer meant to draw in potential customers did not go down as planned. “where is the gameplay?!” they shouted. As the amateur developer watches in distress how his fans turn on him, spending their pennies on a 2D indie game made in Game Maker instead. Betrayed by 2D pixels, another dream shattered, curse you Unreal Engine.

    1. At least modders might be able to optimize Creation Engine 2 like what they did with Skyrim’s creation engine. Modders can’t fix UE5

  4. “Speaking of Unreal Engine 5, I suggest taking a look at these fan remakes.”

    Now i know why John was disappointed with the lack of “total conversion” mods for Metro Exodus. He just wanted vaporware clickbait for his site. None of these “remakes” are even close to be playable.

  5. For what it’s worth, I don’t know any developer using Unreal Engine 5.3 for their games

    FORTNITE (it’s their own game after all)

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