Grand Theft Auto V feature 3

Here is Grand Theft Auto 5 Modded running in 16K on an NVIDIA RTX4090

Remember all the 8K videos we shared this past month? Well, who cares about 8K when you can game at 16K. Digital Dreams has shared a video, showcasing Grand Theft Auto 5 running in 16K on a single NVIDIA GeForce RTX 4090.

As we can see, NVIDIA’s latest high-end GPU can run the game with 30fps. Since GTA 5 does not support NVIDIA DLSS or AMD FSR, this is native 16K. And, at least in our opinion, it is pretty impressive.

[16K] GTA5 Real Life Graphics Mod in 16K With Next Gen Ray Tracing on RTX4090 is close to GTA6? lol

Speaking of ridiculously high resolutions, Golden Reviewer has also showcased Genshin Impact running at 13K on the NVIDIA GeForce RTX 4090.

RTX 4090 runs Genshin Impact at 13K resolution...and it lags? 180 Megapixels per frame insanity!

These videos show how powerful the RTX4090. And, to be honest, I’m really curious to see whether AMD will be able to match its performance. The red team will reveal its RDNA3 GPUs tomorrow, so I’m kind of excited.

Lastly, here are Gotham KnightsThe Witcher 3A Plague Tale: Requiem, as well as Red Dead Redemption 2, Cyberpunk 2077, and Fortnite in 8K. You can also find 8K videos for Call of Duty: Modern Warfare 2, Uncharted 4 & Persona 5 Royal.

Enjoy!

12 thoughts on “Here is Grand Theft Auto 5 Modded running in 16K on an NVIDIA RTX4090”

    1. That’s the only value i see in this, proving the point of some very impressive rasterization performance, but… 2x 8k is not 16k, 4x is. Still, point holds.

  1. Let me just go grab a 16k monitor. Luckily by the time they are affordable, this game should run at 200 fps in 16k, but the affordable 16k sets will all be 60hz 🙁

  2. Finally! Some information about this. I always wanted to know if I bought a 16k monitor in the year 2047, what performance on a 4090 would actually be like.

  3. Useless video if he’s not going to walk around the city; can’t analyze detail or aliasing while he’s zooming around on the motorbike. Thumbed down the video.

  4. It doesnt look the same when you see it in person but I agree its not enough to be worth the performance impact. Personally id rather they squeezed more out of my framerate by improving AI, persistance and physics or something.

  5. Depends on pixel density, not resolution alone (facepalm), and subpixel arrangement for the best possible subpixel antialiasing.

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