S.T.A.L.K.E.R. 2 Heart of Chernobyl new screenshot

STALKER 2: Heart of Chernobyl PC Requirements

GSC GameWorld has revealed the PC requirements for STALKER 2: Heart of Chernobyl via its Steam store page. These appear to be preliminary PC requirements, as the game will release on April 28th, 2022. Still, they can give you an idea of what PC system this highly anticipated game may require.

According to GSC GameWorld, STALKER 2 will at least need an AMD Ryzen 5 1600X or Intel Core i5-7600K with 8GB of RAM and an AMD Radeon RX 580 or NVIDIA GeForce GTX 1060. The game will also require 150GB of free hard-disk space.

STALKER 2: Heart of Chernobyl promises to feature one of the biggest seamless open-world environments, and will be using Unreal Engine 4.

Lastly, you can find here the game’s official E3 2021 gameplay trailer.

Stay tuned for more!

STALKER 2 PC Requirements

MINIMUM:

    • OS: Windows 10
    • Processor: AMD Ryzen 5 1600X / Intel Core i5-7600K
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon RX 580 8GB / NVIDIA GeForce GTX 1060 6GB
    • Storage: 150 GB available space

RECOMMENDED:

    • OS: Windows 10
    • Processor: AMD Ryzen 7 3700X / Intel Core i7-9700K
    • Memory: 16 GB RAM
    • Graphics: AMD Radeon RX 5700 XT 8GB / NVIDIA GeForce RTX 2070 SUPER 8GB / NVIDIA GeForce GTX 1080 Ti 11GB
    • Storage: 150 GB available space

30 thoughts on “STALKER 2: Heart of Chernobyl PC Requirements”

  1. ” NVIDIA GeForce GTX 1060″

    MINIMUM

    Wtf? Who is gonna play this? Cheeki breekis cant afford good pcs.

    1. That’s why STALKER original with all its million mods, and many standalones are not going away anytime soon!

    1. For real, this game will push my PC to its limits! I’m right at the rec specs, but luckily have 32GB of RAM so that should give me a bit of breathing room.

    2. ?? A 1060 for minimum is steep? But even the recommended specs are not THAT high, otherwise they would recommend a 3000 series card. I personally would not go less than recommended spec if it was me if it’s a game i want to play. Each to their own though.

      Maybe I’m seeing these kinds of comments because of the current silly pricing on GPUs, i managed to get a 3080 TUF for £650 so maybe that’s why i don’t see it the same as most others.

      1. Lucky you im still stuck with a 1080 and the current prices and availability of newer gpu’s makes it a no go for an upgrade for the time being, and as for the cpu im on a 9700k and seeing the 9700k already on recommended does not bode well for my pc.
        As for ram 32gb and storage i have a lot of space on ssd’s and a nvme ssd so there im good.

      2. 1060 is an entry level card two generations ago. It should be the minimum spec for most games nowadays if you ask me. I managed to get a 3080 xtreme. When consoles refresh you should be refreshing your graphics card also and if consoles are performing the equivalent of around a 2070 PC gamers should at least match that or have a 3060, otherwise they may as well grab a console IMO.

  2. I thought this was by far the most technically impressive and immersive game at E3. glad we finally got a release date as well. Loved the atmosphere of the first game but couldn’t get into it. Don’t think ill have the same issue with this one provided they stick the landing.

  3. Wonder how badly they’ll butcher the RPG parts of the game.
    Voiced Main Protagonist already limits the game pretty badly.

    1. Stalker wasn’t really know for non linearity and rpg choices, they will butcher a nonexistant part of the game.

      1. But as we can see they already butchered the AI, and they will probably butcher the difficulty and the survival mechanics so the Xbox normie can enjoy the game but we’ll not act like we didn’t see that coming from miles

        1. Yes stalker was know for difficulty and AI, the survival mechanics where barebones and only got decent with mods (if you like these mechanics).

          1. Well you have to manage inventory weight, radiation, hunger, weapon and armor integrity and obviously stamina, ammo and health and finally you can bleed from taking damage which requires using bandages… This is not what i call barebones, especially back then, even survival-horror games didn’t have so much things to manage.
            Mods mostly try to balance or make survival mechanics more important but the vanilla games already have all these and are not just gimmicks, especially in Master difficulty which is the only genuine STALKER experience if you ask me

          2. Aside from weight and maybe radiation, the rest of those things are trivial in vanilla.

          3. Well a damaged weapon gets jammed more often, a damaged armor becomes less efficient, bleeding can literally kill you and hunger decreases stamina

          4. All of those things becomes trivial a few hours in, you will have an weapons arsenal, money to afford armor repairs, artifacts that prevent bleeding (which can also decrease by just applying medkits) and plenty of food and bandages lying around.

          5. That’s the thing i guess, the more you progress in the game the less you suffer, having more solutions halfway through the game is something completely normal

          6. which is why only weight and gunfights are the real survival mechanics since you can’t haul all the loot and even the exosqueleton is bad because you can’t sprint while equipping the armor.

          7. Nothing’s perfect i guess, it has been like that since the big bang, heavy armor limits movement lol
            Having survival mechanics relevant for just the first half makes sens in a plot perspective, you’re supposed to be “somehow” a stranger to The Zone trying to survive and by the end you mastered the game and you’re not really surviving anymore

  4. I wonder if the recommended reqs include raytracing in the formula (given this is a UE4 game, i wouldnt be shock if they introduce some of that). Altho, there’s a RTX and GTX card in the list, so dunno.
    Then add the possible DLSS implementation and the reqs read as bloated. Well, they usually are anyways.

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