Cyberpunk 2077 2020 new screenshots-2

Cyberpunk 2077’s wall-running parkour mechanics have been removed from final game due to design issues

It appears that CDPR has cut the full wall-running feature in Cyberpunk 2077 due to design reasons. According to level designer Max Pears this was a design decision and the parkour feature just didn’t fit the overall gameplay and flow. Wall-running doesn’t always suit a first-person shooter’s gameplay, so CDPR nuked this specific parkour maneuver from Cyberpunk 2077.

“Ah, the wall running! That is something that we removed due to design reasons, but there’s still going to be a lot of flexibility in how you move, that’s for sure,” level designer Max Pears told GameReactor.

So the wall running mechanic which we saw in some of the previous gameplay demos has been removed. Considering the potential for the ability to allow players to perhaps get into some areas they otherwise shouldn’t have been able to, or simply to avoid all sorts of glitching on in-game geometry, the mechanic is probably scrapped for the best. Still, we may see this feature in the game’s post-launch multiplayer mode in future.

My guess is that this was also done due to hardware constraints. Like in most games, developers have access to a limited amount of memory on current-gen consoles. So, in order to provide a similar experience on all platforms, CDPR had to scale the experience accordingly.

Let’s also not forget that shooters, like Titanfall 2, feature relatively small levels in which “forward progress” means everything. In such games, these experimental mechanics could be useful. However, in a larger and more complex open world like that of Cyberpunk 2077, implementing this feature might not be a very good idea.

Cyberpunk 2077 will release on November 19th on the PC. The game will only support DX12 and will only work on Windows 7 and Windows 10. Moreover, it will feature real-time Ray Tracing effects, as well as support for DLSS 2.0.

55 thoughts on “Cyberpunk 2077’s wall-running parkour mechanics have been removed from final game due to design issues”

  1. they also removed the compass and replaced it with a minimap.

    But dont worry guys the game is finished, it is fully playable from start to finish and they just debugging it as we heard a year or so ago.

    Now ignore the fact that every gameplay we have seen still says “NOT FINAL WORK IN PROGRESS SUBJECT TO CHANGE”

      1. So far nothing they showed is ambitious…what are you talking about? they took mechanics from games of the last decade and put it on their own game. It’s a gumbo.

      2. I’d rather they stop lying (TW3’s “actual in-game footage”) and getting ahead of themselves. their games take almost an entire decade to come out and when they do they end up downgraded (and not just visually) and completely different from what was promised. they would be better off if they could just keep silent but they have this insatiable lust to show off.
        I don’t blame Ubisoft and EA for being mediocre because I have a feeling they have finally resigned themselves to that fact and that they already know it but CDPR’s pretense is saddening and infuriating at the same time.

      3. What’s the point of their ambitions if they can’t translate them to real in game features and just cowardly make excuses that it didn’t gel with the game world. But hey we’re overachievers, don’t you forget that, we at CDPR make sure all those 1000 doors can be opened (yeah, to copy-pasted wooden peasant houses) or that you can customize your genitalia to appease stupid LGBTQ+down to Z idiots.

          1. Again, is wall running what makes a game feel like cyberpunk?

            Also I think he can answer for himself lol.

          2. Wall running was a mechanic feature in a futuristic COD, a COD!! but Cyberpunk that is way more appropiate to have that..doesn’t. You have that mechanic in the 48 minutes video, and it looked rough but…well, was a demo. 3 months before release (im waiting for another delay to be honest) you scratch that..is weird so late in the development to remove a feature that would change the design of your game-levels a lot.
            But you can say the same about flying cars and so on…is nothing new coming from CDPR, or most studios (that’s the point, CDPR is just another studio and not the “outsiders” as they sell themselves and the press)

          3. In the light of these cut features their high road “we leave greed to others” sounds more and more uptight and hypocritical. Just wait and see some micro transactions to make an entrance.

            Even then their PR team will find a way to justify it to fanboy minions.

  2. Wall running is fun but you can tell in every game that has that, the world design is build around that mechanic alone and sometimes feels detached from the rest of the parts when you can’t do it. In a world with such detail as this one I understand why you might not use it.

    I personally don’t mind not having that but at least we have vaulting which now to me in most FPS if you don’t have it, the game itself feels way too basic and limited. Hope they kept the dash in mid air like in RAGE 2 or Doom, I saw we can still jump higher and make double jumps and that silly stuff.
    I bet augments could bring a lot of stuff to do in the world still.

    I enjoyed Deus Ex Human Revolution a lot, and if you think about it, the stuff you can do in that game is quite “limited” compared to many shooters when it comes to motion and such. Levels are designed for cover to combat and stealth in a linear fashion, here in Cyberpunk that could be more complex than that.

    Not defending this thing about cutting stuff from the game don’t get me wrong, I wish developers don’t show things that we’ll never see in the finished product at all in the end.

  3. Like in most games, developers have access to a limited amount of memory
    on current-gen consoles. So, in order to provide a similar experience
    on all platforms, CDPR had to scale the experience accordingly.

    There you have it consoles holding back true potential of pc games, shame

    1. nonsense, yes the consoles werent as powerful as we thought, in fact they were as weak as we said they were. But the game is open world, a cyberpunk open world game which means it has very complex areas with complex architecture, on top of that add rtx and other lighting techniques. its impressive that this even exists. Having wall running means that you can scale buildings and move outside boundaries of the levels.

      This is why they removed it not “weak hardware and console limitations”

      The fact this was removed proves that as late as 2018 the devs had no idea what gameplay mechanics to put in the game and which not. They were literally adding stuff just to look cool not because it was a functional game
      play mechanic made for the game.

      1. i am not talking about the silly wall running mechanic…i don’t even care about that,what i am saying is pc must comfort to consoles period….witch means you will always get a subpar product instead of a technically superior product, you cant please all the hardware and not cut corners in some areas,look at windows, they want to please all the platforms and created a mess of an OS, that being said i dont think CP2077 will be bad or technically weak it just wont be what it could be if it was to be released for pc only,of course then there is the problem of not making enough money from a single platform witch in this day and age is a problem onto itself

        1. and i am telling that something so big and complex would never happen plus it would cost a ton of money.

        2. CDPR will just repeat the same mantra they kept parroting after Witcher 3 release: “Without consoles ther wouldn’t be Witcher 3/Cyberpunk2077”. So much for PC gamers at heart.

      1. agreed but just you wait, same as with the witcher 3 graphics,same is coming here,in what areas we will have to wait for release and see but everyone likes to hype things up a bit and then lower the bar,it’s just the nature of how companies work some do it more some less but it is there

  4. As someone here already noted – “hopefully by the time it actually comes out it won’t be a text-based adventure game”.

  5. With them making it fully first person making character customization pointless and now this. I rather they do The Witcher 4 instead.

  6. how much of this game will be left by the time it’s done?
    what’s the point of all that augmented abilities if you can’t use them anymore?
    this game is already slowly becoming very basic.

  7. “parkour mechanics have been removed from final game due to design issues”

    i guess that that means it will be a grounded Cyber looter shooter then.

    1. skill up says he played it and there are a ton of identical guns in the game with different stats and mod slots.

      So yeah you are right.

  8. By the time it releases, if they keep removing stuff (remember that all these delays were for bugfixes and optimization only…yeah, sure) a visual novel will have more gameplay mechanics than this.

  9. Why is not possible? they talked for years about the focus on verticality…and now this happens.

  10. Very ret****d decision and shills will still defend it.

    And no, it’s not because of consoles. Wallrunning is a simple process and even PS3 would handle it.

  11. that qualifies as false advertisement and bake and switch, it was an actual feature seen working the first gameplay demo, doesn’t matter that it was alpha footage, most of the hype was generated because of what was advertised in that gameplay
    CDPR has history of bake and switch, they did that with The WItcher 3 graphics, they heavily downgraded the graphics
    with wall running removed, it really limiting the scope of the game, i heard them once talking about moving vertically, i don’t see that in the latest trailer, it’s pseudo-cyberpunk now, they keep removing things

  12. everything i’ve seen of this game so far, it all ready seemed to have clunky, trash movement.

  13. This is just going to be a FarCry game with some hacking elements at this rate. Everyday I read about something that was shown in a previous trailer that is no longer in the game.

  14. Oh it was due to design reasons alright, reason being “we don’t really want to design most areas with wall running as an option the player can take, that would required more effort on our part, scrap it”

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