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NVIDIA DLSS 2.0 is reportedly coming to Control and Mechwarrior 5

DLSS 2.0 is the evolution of NVIDIA’s Deep Learning Super Sampling technique that its Turing GPUs support. This latest version of DLSS was first used in Wolfenstein: Youngblood, however, it appears that it will be also coming to two older titles.

According to Videocardz, Remedy and Piranha Games will brings DLSS 2.0 to CONTROL and Mechwarrior 5, respectively. NVIDIA, Remedy and Piranha Games have not publicly commented on this, so take it with a grain of salt. At least for now.

As we’ve already reported, the DLSS implementation in CONTROL is already great. Still, DLSS 2.0 will bring some additional tweaks and improvements to it.

On the other hand, Mechwarrior 5 never supported DLSS. However, the game’s performance on the RTX2080Ti in 4K/Max Settings was a bit underwhelming. As such, we expect RTX2080Ti to finally be able to enjoy a smooth gaming experience once – and if – Piranha Games adds DLSS 2.0 to the game.

Lastly, 4A Games is also considering implementing DLSS 2.0 to Metro: Exodus. While the team is not committed for such a thing yet, it did state a while ago that it’s looking into it.

9 thoughts on “NVIDIA DLSS 2.0 is reportedly coming to Control and Mechwarrior 5”

  1. what’s new about dlss 2? i never used it in metro exodus, i don’t play on 4k, i don’t like my temps go above 60.

    1. Metro Exodus has the oldest DLSS implementation, it’s unplayable with it.

      Your components don’t care if they’re running above 60c as long as you’re below 90c

      1. yes because depreciation does not exist and it’s not like at the very least your fans have to spin faster.

    2. Watch the Hardware Unboxed video they linked in their tweet. DLSS 2.0 basically makes the game look almost indistinguishable from native resolution (for 4K at least) while providing at least a 50% performance increase.

    3. In my experience the ray tracing in Metro Exodus was very lacking compared to Control. Am I the only one?

  2. The only game I’ve played that made me feel like DLSS was solid tech was Control. It was very impressive. Not sure what 2.0 will bring to the table but if improves that experience, I’m excited to see the results.

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