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Despite controversy, the PC F2P revenue has doubled since 2012


Superdata has shared some interesting stats about the the PC games revenue over the past few years. According to its data, the PC F2P revenue has doubled since 2012. On the other hand, the traditional PC and console retail revenue has only increased by 60%. As such, it’s no wonder that most publishers are focusing on the ‘games as services‘ model.

As showcased in the graph above, the F2P revenue is currently at 22 billion dollars. On the other hand, the traditional PC and console retail revenue is at 8 billion dollars. Yes, the PC F2P revenue is almost three times the combined revenue of PCs and consoles. And that says a lot.

Furthermore, Superdata shared an interesting graph about FIFA 17’s revenue. As we can see, most of the game’s revenue comes from micro-transactions. So while most of us are cursing and criticising them, there is a HUGE audience that is spending money on them. And when there is this huge audience, you can expect EA to really capitalise on it.

As we’ve said countless times, consumers must vote with their wallets. And from these graphs, it’s quite obvious that there is a really big market supporting microtransactions and additional content for existing games.

What this ultimately means is that microtransactions are here to stay. Moreover, this could explain why Take Two wants to add microtransactions to all of its future titles. And to be honest, we expect more publishers to do so. So yeah, while EA is currently drawing all the lights and negativity, it’s pretty obvious from these stats and graphs that microtransactions will be added to pretty much all triple-A games. They may not be as offensive as the loot boxes of Star Wars: Battlefront 2, however they are here to stay!