Modder ‘Pathtraced Paradise’ is currently working on an RTX Remix Path Tracing Mod for Soldier of Fortune. While this mod is in a very early stage, the modder shared two videos that you can find below.
As Pathtraced Paradise noted, almost all textures have been upscaled 12 times using generative AI to add additional detail to the original assets with PBR materials. He also made over 100 hand-edited textures and emissive masks.
Right now, the first three levels, plus the tutorial, are partially completed with upscaled PRB textures.
As I said, this is still a WIP Mod. This means that the videos do not reflect the quality of its final version. Still, they can give you a pretty good idea of what the modder aims to achieve.
For those wondering, there isn’t any download link for it as of yet. As soon as we get one, I’ll be sure to share it with you.
These past few months, we’ve shared a lot of RTX Remix Mods. So, you can find mods for Black Mesa, Star Wars Republic Commando, NFS: Underground, and Manhunt. You can also find some for BioShock, Morrowind, NFS: Underground 2, Star Wars Jedi Outcast, Max Payne, Unreal, and Vampire: The Masquerade – Bloodlines.
In January 2024, we shared several RTX Remix Mods that are in the works. As such, you can take a look at screenshots and videos for Tomb Raider 2, Grand Theft Auto: Vice City, Manhunt, and Garfield Kart RTX Remix. Then, in February 2024, we shared videos for Need for Speed: Most Wanted, Tony Hawk’s Pro Skater 4, and Midnight Club 2. Be sure to also check out some early RTX Remix videos and screenshots for Fallout: New Vegas, Tom Clancy’s Splinter Cell, COD 2, and Half-Life.
Speaking of Path Tracing Mods for older titles, you might also want to check out the following ones. Modders released demos for their Path Tracing Mods for Deus Ex, Tomb Raider, and Call of Duty 4. Do note that the COD4 Mod is a “proof of concept” demo, and it does not look that great. Let’s also not forget the RTX Remix for COD: WoW. And then we have the RTX Remix Mods for Painkiller and Left 4 Dead 2. Oh, and don’t forget to try this RTX Remix for Unreal Tournament 2004. Lastly, you can download these amazing Path Tracing Mods for Doom, Doom 2, Quake, and Serious Sam.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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The lighting is a complete and total mess. And every surface shines like crazy. Overall the game lost it's artistic direction. I will stick to upscaled textures only.
actually this is one of the better ones when it comes to rtx mods.
If you think making every floor look wet improves graphics, you probably have an abnormally low IQ.
It's very unpolished, looks like a5s in many ways.
but but…a$$ can look very nice!
I'm sure you cover these just to upset those buying AMD GPUs 😉
Judging by the comments in all the RTX videos, its working.
the only thing preventing me from getting a 9060 xt is this.
What a waste.
Nah, hard pass. Looks awful, if you need to darken the whole asthetic just to highlight light sources you're doing it wrong.
Appreciate the feedback! I just went back and added actual lights to every emissive light fixture in the subway level so far and is looking a lot better and shows off all the ai slop in all it's glory. I'll upload more vids soon.
Why did the lighting change in 1:38 to 1:40 in the first video above?
Good eye.. and that's why I was avoiding placing any actual lights (there's actual lights in those square shaped fixtures in the very beginning) because the game has very aggressive geometry culling so walls and objects out of sight will disappear causing attached lights to turn off. The only way to prevent this is to input r_novis "1" in the console but this will render the entire level and causes even my 4080 to go into single digit fps.
Hmm …
while i love the way rtx makes these old games look like doom 3, prey far cry 1, etc, needing a 4080 to run these games well feels like a waste.
everyone has their favorite retro graphics style, 16bit, psx, i like the doom 3, half life 2, prey, psychotoxic, far cry 1, quake 4 aesthetic, dark shadows and reflective surfaces.
cod waw*