A few days ago, Massihancer released a new video that showcases Resident Evil 2 Remake with Dynamic Diffuse Global Illumination. This new mod aims to greatly improve the game’s visuals, so make sure to watch the video.
As Massihancer told us:
“I worked on an alternative method of Ray tracing similar to Pascal Gilcher’s RTGI that it’s called DDGI: “Dynamic Diffuse Global Illumination”. DDGI is environment probe-based GI that increases indirect diffuse illumination to its limits. Looking at the game comparisons you can see new Dynamic Lights and Shadows and Realistic Reflections that make everything alive. In some cases, the light bounces are very close to “Path Tracing” quality.”
Unfortunately, this mod isn’t available yet for download. Massihancer has not revealed any ETA, or whether this DDGI Mod will be behind a Patreon-wall. Naturally, we’ll be sure to share a download link as soon as it goes live.
Enjoy and stay tuned for more!
Massihancer has issued an update about his mod.
“I made an experimental test trying to get a result that is close to DDGI, but that it’s not proper RTGI since DDGI needs to have direct engine access and Marty McFly is trying to do it with its own add-on.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”