Silent Hill 4 The Room Unreal Engine 5

Silent Hill 4: The Room looks incredible in Unreal Engine 5

YouTube’s ‘Maxim Dorokhov’ has shared two amazing videos, showcasing his remake of Silent Hill 4: The Room in Unreal Engine 5. This project looks absolutely incredible, with a spectacular level of detail. So, be sure to watch the videos after the jump.

To be more precise, the artist has only recreated Henry Townshend’s apartment. Therefore, don’t expect a full-fledged remake. That wasn’t the purpose of this project. Still, this is one of the best apartments we’ve seen in Unreal Engine 5.

Sadly, the artist did not reveal the PC system he used in order to run this demo. I’m saying this because the first video has a low framerate. So, I’d really love to know what PC was used as this may give us a hint at when – and if – we can get this kind of graphics in future PC games.

From what I know, there are no plans to release this playable demo to the public. So, unfortunately, you won’t be able to download it and run it on your PC. It sucks but hey, it is what it is.

Since Bloober Team will be using Unreal Engine 5 for the Silent Hill 2 Remake, I wonder whether they will be able to achieve this kind of visuals. Because if they do, Silent Hill 2 Remake will be one of the best-looking games on PC.

If you’re into Unreal Engine 5, you’ve got to check out these other awesome fan video remakes. Here are some faithful remasters of Dark Souls and Dark Souls 3, which are super cool. Then there’s this fantastic fan remake of STALKER that’s worth a look. Oh, and don’t miss the Grand Theft Auto 6 fan concept in UE5; it’s pretty impressive. We also have a fan remaster of Unreal Gold in UE5. You should also watch the full-on remake video for Final Fantasy 9.

Need for Speed Most WantedNeed for Speed Carbon and Tony Hawk’s Underground have also received some cool remakes. And if that’s not enough, there are fan remakes for Death StrandingFallout 4The Elder Scrolls V: Skyrim’s SolitudeGrand Theft Auto 4Fallout 4Resident Evil 1Skyrim’s Winterhold and Skyrim’s Whiterun. There is also this Studio Ghibli stylized teaser for Zelda: Ocarina of Time in Unreal Engine 5. So, lots of UE5 fan remakes, right? Well, since they’re all really cool, we suggest giving them a watch.

Enjoy and stay tuned for more!

Silent Hill 4: The Room UE5 Remake

Silent Hill 4: The Room UE5 Remake

15 thoughts on “Silent Hill 4: The Room looks incredible in Unreal Engine 5”

  1. unfortunately, john won’t be able to stop publishing crappy article. It sucks but hey, it is what it is.

  2. I loved even more than you will get done right here. The overall look is nice, and the writing is stylish, but there’s something off about the way you write that makes me think that you should be careful what you say next. I will definitely be back again and again if you protect this hike.

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  5. I don’t know the exact revenue structure of UE but I think it’s just free until a certain amount of sales are made then fees kick in so that’s kinda cool for just individuals and small studios to not have to spend money-time doing everything and can focus on ideas/story and art as much as they can. This is all likely two things, portfolio building for resumes and UE may have proxies out there to promote the engine posing as randos but whatever. No ones buying a game for just the engine really, bioshock inf was a ue4 game so good games can come from it.

    UE5 seems to be like the rest though and really pushing the hw usage so you need a current system to handle the overhead and brute force stuttering and the bugs that come along w it. Gives the same impression of the artificial things they put in games to sell hw like only ssd when a 20kb mod fixes the hdd so it plays fine, that’s egregious stuff right there by modern over the top shysterism devs all megacorp owned, another was the ridiculous aw2 mesh issue thus unnecessarily nerfing pascal which was the last honest card gen by ngreedia that didn’t need tricks like dlss, fg etc All your 4k dlss is is upscaled 1-2k rez. Sounds like conditioning there to me. If you can’t make a viable card for true 4k then just make cards for true 2k sheesh.

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