Star Citizen 3.3.5 header screenshot

Reshade Ray Tracing can transform Star Citizen into… Doom 3

YouTube’s ‘SliM420’ has shared a video, showing Star Citizen with Pascal “Marty McFly” Gilcher’s Reshade Ray Tracing Mod. SliM420 used this Reshade Mod in order to enhance the game’s Global Illumination effects, and has managed to turn Star Citizen into Doom 3.

The following video shows Star Citizen with and without the Reshade Ray Tracing effects. At first glance, the game simply seems darker with the Reshade Mod. However, there are also some lighting differences between them. Not only that, but color bleeding is more pronounced in the Reshade mod.

As always, you can adjust the Global Illumination Ray Tracing yourselves in this Reshade. Therefore, if you think it looks too dark, you can tweak the settings in order to reduce these side-effects. To be honest, I find this modded version kind of cool, However, I don’t know whether the game is playable in other darker areas (or during the space sequences).

Now the downside of using this Reshade is, as you may have guessed it, its performance hit. You will immediately notice in the video that the framerate goes downhill when SliM420 enables the Reshade ray-tracing effects. Again, you can tweak Reshade in order to improve performance by calculating less rays. However, that will have a negative effect on the Ray Tracing effects.

Since Cloud Imperium has not announced yet support for native real-time ray tracing effects, it’s cool looking at Star Citizen with this Reshade. So, here is hoping that the team will implement some Ray Tracing effects.

Enjoy!

Star Citizen RAY TRACING Comparison

14 thoughts on “Reshade Ray Tracing can transform Star Citizen into… Doom 3”

    1. Developer turn off fake ambient lighting and raytracing show how light really looks on this corridor. It looks great, like in movie.

      1. nonsense. there are a bunch of bright light sources here and if that were a real location light would bounce around. this kind of extreme contrast between blinding light sources and complete darkness anywhere they don’t reach *directly* is completely unrealistic and exactly why Doom 3 looked so fake. the whole point of reshade ray-tracing is to simulate light bounce in games that don’t have it. the modder messed up the settings and just made the AO really over the top so everything is completely dark outside of direct lighting. it’s the opposite of the intended effect and the opposite of realistic.

          1. No it doesn’t look like Bladerunner at all. It looks like someone put a bad filter over it.

      2. What developer, wtf are you on about?

        This is Reshade, a post process filter, it cannot do anything to the in-game rendering.

    2. Increase contrast to maximum, increase saturation by 2100%, eliminate everything in between full bright and pitch black.

  1. another “ray tracing reshade” video which it’s actually 150 different reshade effects combined.

  2. >completely messes up the reshade settings
    >argues in the comments that it’s “realistic” to have pitch-black shadows in corridors with tons of light sources
    the guy who made this may have eye problems IRL. being unable to adapt to darkness is a common condition, lots of people have it. he is vision impaired and he made the game look like he sees the world… and it’s really sad.

    1. Reshade is such a powerful and versatile tool, yet somehow, the absolute worst examples of it, created by utter imbeciles, always gets featured on blogs and sites like this….

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