Project CARS Comparison – Current vs Two Years Old Build – Shows Huge Environmental Improvements

ADRIANF1esp has shared with us a Project CARS comparison video between the game’s build 249 of July 2012 and build 782 of today. The track that Adrian used was California Highway and as we can see, Slightly Mad Studios has made some impressive improvements to it. Not only does the lighting system looks better, but the environmental detail has been significantly overhauled. Enjoy!

9 thoughts on “Project CARS Comparison – Current vs Two Years Old Build – Shows Huge Environmental Improvements”

  1. I feared that tracks could look ugly compared to beautiful car modes (like in gt5 on ps3), but this looks just epic :). Now I wonder what kind of performance I can expect from 680OC/770 GTX 2GB on ultra @1080p ? 30 fps?

    1. The developers are just starting to reach the stage of intensive bug-squashing – point out whereabouts in the video you spotted it and I’ll mention it on the dev forum so you can be 100% sure it will be fixed.

      1. First flicker apperance is at 0:13 and few times later, but after I paused I realised those might be just some leftover, smaller roadsigns which hasn’t been deleted from the map after adding the bigger ones.

  2. Lensflare! I hope there is an option to turn that off. Actually, that circular prism rainbow effect (?) in the old version is realistic if wearing a helmet with the visor closed.

    Otherwise, it looks like SMS has done well in the last two years making graphical improvements to pCARS. The lighting looks superb! I am looking forward to playing the game in November!

  3. Shadows in cockpit on the left video looks better. Not sure if they are just blurred, or they really has lower resolution. But of course overall it’s a great improvement.

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