Activision, Ubisoft, Mojang and Paradox Interactive have released the first official ray tracing trailers for their titles. According to the teams, Call of Duty: Modern Warfare, Watch_Dogs Legion, Vampire: The Masquerade – Bloodlines 2 and Minecraft will officially support RTX effects.
As NVIDIA noted, Infinity Ward will be using ray tracing for shadows. These ray tracing effects will be within both the single-player campaign and 2v2 Gunfight multiplayer mode.
On the other hand, Paradox Interactive will use ray tracing in order to enhance its lighting and reflections. These new RTX effects promise to improve the visuals of Vampire: The Masquerade – Bloodlines 2.
For Watch_Dogs Legion, Ubisoft will use RTX ray tracing in order to improve reflections. According to the team, this will enhance shops, skyscrapers, puddles, cars, and so much more.
Last but not least, Mojang will use ray tracing for its shadows, lighting and reflections. Thus, the lighting is upgraded to real-time global illumination, emissive blocks like Glowstone and Lava can illuminate environments, water, glass and other reflective surfaces show accurate real-time reflections and shading and shadowing gains lifelike accuracy.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”